Proceedings of IEEE Virtual Reality Annual International Symposium
DOI: 10.1109/vrais.1993.380752
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A toolkit for developing multi-user, distributed virtual environments

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Cited by 24 publications
(10 citation statements)
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“…The DIVE framework [10] follows these requirements and already demonstrated its capability to develop VR software systems for more than 10 years. Similar to DIVE, the VR-DECK Toolkit [2] is a development environment consisting of C++ class libraries for module construction, interprocess communication, device support, and hierarchical object-oriented graphics. It allows its users to create virtual environments using a mixed object-oriented and event-based paradigm for defining system behavior.…”
Section: Related Workmentioning
confidence: 99%
“…The DIVE framework [10] follows these requirements and already demonstrated its capability to develop VR software systems for more than 10 years. Similar to DIVE, the VR-DECK Toolkit [2] is a development environment consisting of C++ class libraries for module construction, interprocess communication, device support, and hierarchical object-oriented graphics. It allows its users to create virtual environments using a mixed object-oriented and event-based paradigm for defining system behavior.…”
Section: Related Workmentioning
confidence: 99%
“…However, performance shortfalls of the system have led to its discontinued use. Another such system is VR-DECK (Codella et al, 1993), which provides for events to be passed between software components that may be distributed about a network. A VE application is defined by a set of components and their event connections.…”
Section: Related Workmentioning
confidence: 99%
“…VR-DECK [10] allows multiple users on a set of homogeneous workstations to share a single simulation and cannot be easily extended to support heterogeneous workstations. Message traffic is reduced by sending events only to machines known to be interested in them.…”
Section: Distributed Ve Systemsmentioning
confidence: 99%