2009
DOI: 10.1177/1046878109334945
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A Web-Based Lean Simulation Game for Office Operations: Training the Other Side of a Lean Enterprise

Abstract: This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow, error-proofing, elimination of overprocessing, balanced workload, multifunctional workforce, pull, and total quality. The concept of continuous improvement is also covered. Par… Show more

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Cited by 25 publications
(18 citation statements)
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“…Small lots , , Manos et al (2006), Arbos (2002), Brewton (2009), Kuriger et al (2010), Reinertsen and Shaeffer (2005), Reinertsen (2005), Kress (2008) (continued) Table I.…”
Section: Simplificationmentioning
confidence: 99%
“…Small lots , , Manos et al (2006), Arbos (2002), Brewton (2009), Kuriger et al (2010), Reinertsen and Shaeffer (2005), Reinertsen (2005), Kress (2008) (continued) Table I.…”
Section: Simplificationmentioning
confidence: 99%
“…A aplicação bem realizada na produção permitiu a adaptação das ferramentas enxutas nos setores administrativos, na praticidade do gerenciamento do banco de dados, redução de desperdícios no fluxo de informações, tempo de espera do cliente, eliminação de procedimentos que geram resíduos (KURIGER, 2010). Almeida et al (2017) comentam sobre a abordagem do lean office que possibilita reduzir a superprodução de documentos impressos, otimizando o tempo para fornecer serviços, reduzindo movimentações excessivas de pessoas no local, minimizando os custos de armazenamentos.…”
Section: Desenvolvimentounclassified
“…These approaches are effective when used separately, but they can also be adopted together for better overall performance. Serious games and simulations are some of the most efficient methods to demonstrate the advantages of lean tools and concepts (Kuriger et al 2010). They differ from simple "gaming" in that the primary aim is educational-i.e.…”
Section: Literature Reviewmentioning
confidence: 99%