Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology 2007
DOI: 10.1145/1315184.1315200
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Accurate on-line avatar control with collision anticipation

Abstract: Interactive control of a virtual character through full body movement has a wide range of applications. However, there is a need for systems that accurately reproduce the motion of a performer while accounting for surrounding obstacles. We propose an approach based on a Prioritized Inverse Kinematics constraint solver. Several markers are placed on the user's body. A set of kinematic constraints make the virtual character track these markers. At the same time, we monitor the instantaneous displacements of a se… Show more

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Cited by 10 publications
(3 citation statements)
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References 28 publications
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“…Nevertheless, this is hardly necessary since users would only perceive those behaviors in the foreground. We have also compared our IK solver with a typical Jacobian-based IK approach [33]. To perform this comparison, the same skeleton has been used in both cases.…”
Section: Resultsmentioning
confidence: 99%
“…Nevertheless, this is hardly necessary since users would only perceive those behaviors in the foreground. We have also compared our IK solver with a typical Jacobian-based IK approach [33]. To perform this comparison, the same skeleton has been used in both cases.…”
Section: Resultsmentioning
confidence: 99%
“…To solve this problem, a few collision handling methods based on the kinematic approach have been introduced. Our work is similar to Reference in terms of incorporating the kinematic constraints with IK for collision avoidance. Ours differs from it in that our system deals with new types of constraints, which are half‐space and relative constraints.…”
Section: Collision Handlingmentioning
confidence: 96%
“…Recent work, that also includes collision-avoidance constraints in a QP-based control, can be found in [37]. Other related work incorporates a reactive collision avoidance scheme similar to the one we use here in an inverse-kinematics-based motion reconstruction from motion capture data [38].…”
Section: Collision Avoidancementioning
confidence: 99%