2019
DOI: 10.1111/jade.12280
|View full text |Cite
|
Sign up to set email alerts
|

Active Learning in Architectural Education: A Participatory Design Experience (PDE) in Colombia

Abstract: Contemporary architecture teaching in Colombia still resembles the traditional master–apprentice model, which is also common in many parts of the world. The model of regular curricular focus on classroom‐based modules where theory and practice are predominantly disengaged, leaving the students to make their connections. Students that learnt with these models face greater difficulties to apply knowledge, compared with students taught with active learning formats. It is argued that participatory design processes… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
14
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 14 publications
(14 citation statements)
references
References 18 publications
0
14
0
Order By: Relevance
“…Rather than implementing, for example, role playing, through service-learning students attained certain closeness to the site via the online interaction with inhabitants. Furthermore, Salazar Ferro et al. (2020, p. 349) argue that “the best strategy for introducing the concept of participation lies in offering students the opportunity to directly interact with real clients and users”.…”
Section: Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…Rather than implementing, for example, role playing, through service-learning students attained certain closeness to the site via the online interaction with inhabitants. Furthermore, Salazar Ferro et al. (2020, p. 349) argue that “the best strategy for introducing the concept of participation lies in offering students the opportunity to directly interact with real clients and users”.…”
Section: Literature Reviewmentioning
confidence: 99%
“…(2020, p. 349) argue that “the best strategy for introducing the concept of participation lies in offering students the opportunity to directly interact with real clients and users”. And they continue recognizing how “role-play exercises on their own are proven to be insufficient in developing students' sensibility and awareness of social issues” (Salazar Ferro et al. , 2020, p. 349).…”
Section: Literature Reviewmentioning
confidence: 99%
“…To transition to field training and reflect digital knowledge from general education [12]. design studio instructors sometimes apply Classroom-based strategies that extricate theory from practice verified undersized efficiency than active learning strategies [13]. Virtual reality as an educational tool has lately had a positive influence on spatial design [14].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Accordingly, using diversified strategies is essential to offer practical learning experiences [15]. Classroom-based models in design studio learning that disengaged theory from practice proved less efficient than active learning models [16]. Virtual reality as a pedagogic tool has recently positive impact on spatial design [17].…”
Section: Literature Reviewmentioning
confidence: 99%