2010
DOI: 10.1111/j.1467-8659.2009.01631.x
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Adding Depth to Cartoons Using Sparse Depth (In)equalities

Abstract: This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques our solution requires minimal user effort and enables creation of consistent pop-ups in a matter of seconds. Inspired by perceptual studies we formulate a custom tailored optimization framework that tries to mimic the way that a human reconstructs depth information from a single image. Its key advantage is that it completely avoids in… Show more

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Cited by 56 publications
(35 citation statements)
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“…Towards this end, we propose an HC algorithm that separates an image into layers using human computation. Our goal is similar to several previous works: we aim to be more robust than [Hoiem et al 2005;Assa and Wolf 2007;Saxena et al 2009], which use automatic methods, and, in contrast to [Oh et al 2001;Ventura et al 2009;Sýkora et al 2010], we do not require an expert user.…”
Section: Depth Layersmentioning
confidence: 87%
“…Towards this end, we propose an HC algorithm that separates an image into layers using human computation. Our goal is similar to several previous works: we aim to be more robust than [Hoiem et al 2005;Assa and Wolf 2007;Saxena et al 2009], which use automatic methods, and, in contrast to [Oh et al 2001;Ventura et al 2009;Sýkora et al 2010], we do not require an expert user.…”
Section: Depth Layersmentioning
confidence: 87%
“…In the same year, Walt Disney Pictures, in the film Treasure Planet [14], presents a hybrid character, namely a 2D character with 3D components. Sỳkora and colleagues [29] introduce a method to allow users to specify depth inequalities in some sections of a 2D character, in order to generate a 2.5D popup. This technique has different objectives, such as enhancing the perception of depth in a 2D character, producing 3D-like shading or even stereoscopic images.…”
Section: Related Workmentioning
confidence: 99%
“…To make things worse, there possibly exists severe self-occlusion on the same layer, e.g., legs in Figure 6 (b-III), which makes completion of foreground layers rather challenging. Inspired by recent works on cartoon image registration [8] and depth reconstruction [34], we propose a global-to-local warping approach to sequentially warp a completed foreground layer L r k at frame k to help complete the corresponding layer L r k+1 in the next frame, in which auxiliary depth information can be optionally combined to guide the correct warping transformation.…”
Section: Completion Of Foreground Layersmentioning
confidence: 99%
“…Otherwise, artifacts like that shown in Figure 7 (d)) would appear. The depth can be added by using the technique proposed by Sýkora et al [34] in the key frame. But instead of setting (in)equalities over all the patches, we only need to specify inequalities on the self-occlusion regions.…”
Section: Global Arap Warping With Constraintsmentioning
confidence: 99%