ACM SIGGRAPH 2005 Papers 2005
DOI: 10.1145/1186822.1073333
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All-frequency interactive relighting of translucent objects with single and multiple scattering

Abstract: We present a technique, based on precomputed light transport, for interactive rendering of translucent objects under all-frequency environment maps. We consider the complete BSSRDF model proposed by Jensen et al. [2001], which includes both single and diffuse multiple scattering components. The challenge is how to efficiently precompute all-frequency light transport functions due to subsurface scattering. We apply the two-pass hierarchical technique by Jensen et al. [2002] in the space of non-linearly approxim… Show more

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Cited by 21 publications
(24 citation statements)
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“…Precomputation and empirical models: Precomputation-based rendering methods such as [Sloan et al 2002;Wang et al 2005;Nguyen and Donnelly 2005;Ogaki et al 2010;Ren et al 2013] work by solving a subset of the problem in advance. These methods are usually very efficient.…”
Section: Multiple Scattering Inside Hair Volumementioning
confidence: 99%
“…Precomputation and empirical models: Precomputation-based rendering methods such as [Sloan et al 2002;Wang et al 2005;Nguyen and Donnelly 2005;Ogaki et al 2010;Ren et al 2013] work by solving a subset of the problem in advance. These methods are usually very efficient.…”
Section: Multiple Scattering Inside Hair Volumementioning
confidence: 99%
“…Several works [HBV03, MKB * 03b, HV04, MKB * 03a, DS03] describe GPU algorithms for interactive, subsurface scattering, but the limitations of graphics hardware fundamentally restrict lighting to a few point sources. Precomputed radiance transfer (PRT) [SKS02] techniques can be used to relight translucent objects under complex, global illumination at interactive rates [WTL05,SLS05]; however, they rely on expensive pre-computation using other methods discussed above.…”
Section: Diffusion Approximationmentioning
confidence: 99%
“…Through precomputation and hardware acceleration, the system provides real-time, high-quality rendering of both multiple and single scattering effects with dynamically changing BSSRDF parameters. [WTL05]. While the former uses a non-physically based approximation (a glossy BRDF) to the single scattering components in the BSSRDF model, the latter considers the complete model with both multiple and single scattering components and decomposes the phase function into view-and light-independent parts in order to achieve viewdependent single scattering effects.…”
Section: Contributionsmentioning
confidence: 99%