2012 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2012) Proceedings 2012
DOI: 10.1109/have.2012.6374452
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An analysis of online match-based games

Abstract: Abstract-Online match-based games, such as the online versions of the board game of chess, have already captured a global audience of tens of millions of players. Through a unique combination of characteristics, a relatively short durationoften "coffee-break" minutes instead of hours of continuous gameplay-, weak correlation between matches, and clear emphasis on winning, match-based games may serve a unique segment of the global player population. Although this segment of the gaming population may later becom… Show more

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Cited by 17 publications
(8 citation statements)
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“…A key contribution of this research is the design of a novel 'nested matching' approach with the goal of maximizing player retention at the level of the gameplay round. Through the use of a detailed and large-scale dataset, our findings significantly extend the literature on consumer engagement with multiplayer video game experiences [32] and on matching in multiplayer games [33,26,10], which until now has only partially examined the preferences and attributes of players when considering optimal approaches to matching and team composition. When developing our nested matching procedure, we identify a number of player and gameplay traits (i.e.…”
Section: Resultssupporting
confidence: 58%
See 3 more Smart Citations
“…A key contribution of this research is the design of a novel 'nested matching' approach with the goal of maximizing player retention at the level of the gameplay round. Through the use of a detailed and large-scale dataset, our findings significantly extend the literature on consumer engagement with multiplayer video game experiences [32] and on matching in multiplayer games [33,26,10], which until now has only partially examined the preferences and attributes of players when considering optimal approaches to matching and team composition. When developing our nested matching procedure, we identify a number of player and gameplay traits (i.e.…”
Section: Resultssupporting
confidence: 58%
“…The matching of a new player to rounds on the basis of her skill level is in line with the existing literature on matching in multiplayer games [10,8,9]. However, our approach differs significantly from other studies given our use of skill level matching only as a filtering mechanism by which to find the broad 'skill group' or set of rounds where the skill level of the opponents is similar to the player's own.…”
Section: Step 2: Skill Matchingmentioning
confidence: 60%
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“…Online social games such as Defense of the Ancients (DotA) and League of Legends are each played by tens of millions of gamers. The game is fragmented into hundreds of thousands of non-communicating instances (matches [1]), and groups of only about ten players are involved in any instance of the game at any one time. Players can find partners for a game instance through the use of community web sites and online tools, which may include services that matchmake players to a game instance.…”
Section: Introductionmentioning
confidence: 99%