2013 Fifth International Conference on Communication Systems and Networks (COMSNETS) 2013
DOI: 10.1109/comsnets.2013.6465556
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Understanding and recommending play relationships in online social gaming

Abstract: Abstract-Online Social Networking (OSN) applications such as Facebook's communication and Zynga's gaming platforms service hundreds of millions of users. To understand and model such relationships, social network graphs are extracted from running OSN applications and subsequently processed using social and complex network analysis tools. In this paper, we focus on the application domain of Online Social Games (OSGs) and deploy a formalism for extracting graphs from large datasets. Our formalism covers notions … Show more

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Cited by 11 publications
(13 citation statements)
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“…We address these challenges, in Section III, through a formalism for extracting implicit social structure from a set of SNG-related, meaningful interactions. We extend our previous work [4] by showing that the implicit social structure of SNGs is strong, rather than the result of chance encounters, and that, for MOBAs, the core of the network (the high-degree nodes) is robust over time.…”
Section: Introductionmentioning
confidence: 59%
See 1 more Smart Citation
“…We address these challenges, in Section III, through a formalism for extracting implicit social structure from a set of SNG-related, meaningful interactions. We extend our previous work [4] by showing that the implicit social structure of SNGs is strong, rather than the result of chance encounters, and that, for MOBAs, the core of the network (the high-degree nodes) is robust over time.…”
Section: Introductionmentioning
confidence: 59%
“…In contrast, a socially-aware matchmaking service assigns players to matches, trying to ensure that players in the same social, rather than latency-based, cluster play together. We revisit the example of a sociallyaware matchmaking service presented in [4], by also considering network latency.…”
Section: A Socially and Network-aware Matchmakingmentioning
confidence: 99%
“…Table II shows the statistics, including the mean and standard deviation, of the daily injection rate in different days of a week. The weekend pattern has been observed in other UGC sharing sites, such as YouTube-Live , and Daum (a Koren UGC site) [Cha et al 2009] and a DotA gaming site [van de Bovenkamp et al 2013].…”
Section: Gamecast Injectionmentioning
confidence: 68%
“…We believe this is because it has the largest match scale: most matches in World of Tanks are 15v15-player, whereas matches in DotA and StarCraft II are 5v5-player and (mostly) 1v1-player. A more detailed description of the datasets can be found in our previous work [van de Bovenkamp et al 2013] and [Iosup et al 2014].…”
Section: Datasets Of Mogsmentioning
confidence: 99%
“…Our previous work [van de Bovenkamp et al 2013] and [Iosup et al 2014] propose graph models to analyze social relationships in MOGs, but they lack a thorough study of the impact of mapping functions and thresholds on the characteristics of the resulting graphs.…”
Section: Socializing By Gaming: Revealing Social Relationships In Mulmentioning
confidence: 99%