A realistic computerized simulation of double-bar plush fabrics can result in a time-saving development process with high quality. Based on basic analysis of jacquard principles, a fast 3-D simulation method of warp-knitted plush fabrics is proposed by using a geometry shader on GPU. Firstly, pile areas and non-pile areas are identified according to the jacquard design graphs and chain notations. According to the directions of observation and raised pile, two layered chips are formed in the geometry shader with an approach of multi-layered textures. To ensure that the simulated piles resemble the real ones, the directions of the piles are randomized with the Perlin noise method. One pile is generated along its length with numerous layers in the plush fabric model. Simulation results of piles on both the technical face and technical back are obtained via the model built above, which is confirmed with practicability and efficiency. This 3D simulation approach improves the visualization appearance of piles just as they are actually raised.