Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05) 2005
DOI: 10.1109/icalt.2005.50
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An e-learning systems engineering methodology

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Cited by 6 publications
(9 citation statements)
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“…The framework that we have developed includes learning and pedagogy theory in combination with gaming requirements [5][6][7][8] and aims to establish a conceptual model that will be used by the game designer or educational practitioner when designing serious games for effective learning. The framework is illustrated in Figure 1 and is an evolution of the input-process-outcome game model discussed by Garris et al [5] and presented by Yusoff et al [9].…”
Section: Serious Games Frameworkmentioning
confidence: 99%
“…The framework that we have developed includes learning and pedagogy theory in combination with gaming requirements [5][6][7][8] and aims to establish a conceptual model that will be used by the game designer or educational practitioner when designing serious games for effective learning. The framework is illustrated in Figure 1 and is an evolution of the input-process-outcome game model discussed by Garris et al [5] and presented by Yusoff et al [9].…”
Section: Serious Games Frameworkmentioning
confidence: 99%
“…The proposed framework includes learning and pedagogy theory in combination with gaming requirements [5][6][7][8] and aims to establish a conceptual model that will be used by the game designer or educational practitioner when designing serious games for effective learning.…”
Section: Serious Games Conceptual Frameworkmentioning
confidence: 99%
“…The detail of the actual subject matter to learn, or the type of content that the learner learns, could be an exhaustive list. Gilbert & Gale [7] state that contents can be classified into four types: facts, procedures, concepts, and principles.…”
Section: Instructional Contentmentioning
confidence: 99%
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