2018
DOI: 10.1016/j.linged.2017.10.004
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An ecological community becoming: Language learning as first-order experiencing with place and mobile technologies

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Cited by 21 publications
(11 citation statements)
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“…Studies indicate that AR games and activities create opportunities for collaborative engagement and problem solving by providing location‐specific information, virtual dialogue, prompts, and uses of media such as images and video (Hellermann, Thorne, & Fodor; ; Holden & Sykes, ; Perry, ; Thorne, Hellermann, Jones, & Lester, ; Zheng et al., ). Although existing research has examined language learning in AR games from the eco‐dialogical perspective (i.e., learning while doing and language as action in specific places; e.g., Zheng et al., ; Zheng, Schmidt, Hu, Liu, & Hsu, ), how game players explicitly orient to language has not yet been investigated (though this has been called for by some researchers, e.g., Sert & Balaman, ). The analysis of interactional data in our current study is informed by a long trajectory of work pioneered by Merrill Swain and colleagues, particularly their insights and methodological contributions involving LREs, collaborative dialogue, and languaging.…”
Section: Gaming Interaction and Language Learningmentioning
confidence: 99%
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“…Studies indicate that AR games and activities create opportunities for collaborative engagement and problem solving by providing location‐specific information, virtual dialogue, prompts, and uses of media such as images and video (Hellermann, Thorne, & Fodor; ; Holden & Sykes, ; Perry, ; Thorne, Hellermann, Jones, & Lester, ; Zheng et al., ). Although existing research has examined language learning in AR games from the eco‐dialogical perspective (i.e., learning while doing and language as action in specific places; e.g., Zheng et al., ; Zheng, Schmidt, Hu, Liu, & Hsu, ), how game players explicitly orient to language has not yet been investigated (though this has been called for by some researchers, e.g., Sert & Balaman, ). The analysis of interactional data in our current study is informed by a long trajectory of work pioneered by Merrill Swain and colleagues, particularly their insights and methodological contributions involving LREs, collaborative dialogue, and languaging.…”
Section: Gaming Interaction and Language Learningmentioning
confidence: 99%
“…Unlike the better known immersive experience of virtual reality (Schwienhorst, ), a locative media AR approach juxtaposes or laminates mobile device–displayed information onto the perceptible physical world. Researchers have recently begun to explore uses of AR for pedagogical purposes, and our project has benefited from these earlier investigations (e.g., Hellermann et al., ; Holden, Dikkers, Martin, & Litts, ; Liu & Tsai, ; Squire, ; Thorne et al., ; Zheng et al., ; also see Godwin‐Jones, , for a recent review)…”
Section: Gaming Interaction and Language Learningmentioning
confidence: 99%
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“…Drawing on prior research [35][36][37], we employed ARIS [38] in designing the game. ARIS, as a free and open-source platform, provides an innovative way to design mobile AR-based learning and teaching.…”
Section: Methodsmentioning
confidence: 99%