“…Studies indicate that AR games and activities create opportunities for collaborative engagement and problem solving by providing location‐specific information, virtual dialogue, prompts, and uses of media such as images and video (Hellermann, Thorne, & Fodor; ; Holden & Sykes, ; Perry, ; Thorne, Hellermann, Jones, & Lester, ; Zheng et al., ). Although existing research has examined language learning in AR games from the eco‐dialogical perspective (i.e., learning while doing and language as action in specific places; e.g., Zheng et al., ; Zheng, Schmidt, Hu, Liu, & Hsu, ), how game players explicitly orient to language has not yet been investigated (though this has been called for by some researchers, e.g., Sert & Balaman, ). The analysis of interactional data in our current study is informed by a long trajectory of work pioneered by Merrill Swain and colleagues, particularly their insights and methodological contributions involving LREs, collaborative dialogue, and languaging.…”