Nowadays, increasingly, it seems that the use of rule sets of the most popular games, particularly in new images’ encryption algorithms designing branch, leads to the crystallization of a new paradigm in the field of cryptography. Thus, motivated by this, the present paper aims to study a newly designed digital image scrambler (as part of the two fundamental techniques used to encrypt a block of pixels, i.e., the permutation stage) that uses knight’s moving rules (i.e., from the game of chess), in conjunction with a chaos-based pseudorandom bit generator, abbreviated PRBG, in order to transpose original image’s pixels between RGB channels. Theoretical and practical arguments, rounded by good numerical results on scrambler’s performances analysis (i.e., under various investigation methods, including visual inspection, adjacent pixels’ correlation coefficients’ computation, key’s space and sensitivity assessment, etc.) confirm viability of the proposed method (i.e., it ensures the coveted confusion factor) recommending its usage within cryptographic applications.