“…Subsequently, more game mechanics have introduced for Quran memorisation in 2016 and 2017, such as points (Adhoni et al, 2013;Moulana, 2017;Rosmansyah & Rosyid, 2017;Senan et al, 2017;Shamsuddin et al, 2016), achievements (e.g. badges, trophic, rewards/gifts) (Rosmansyah & Rosyid, 2017;Shamsuddin et al, 2016), levels (Adhoni et al, 2013;Adhoni et al, 2014;Moulana, 2017;Rosmansyah & Rosyid, 2017;Senan et al, 2017;Shamsuddin et al, 2016), challenges (Moulana, 2017), progress bar (Rosmansyah & Rosyid, 2017), leaderboard (Rosmansyah & Rosyid, 2017), and so on. However, in 2018, comprehensive studies into gamification in memorising the Quran became less attractive to researchers.…”