Innovations and Advances in Computer Sciences and Engineering 2009
DOI: 10.1007/978-90-481-3658-2_94
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An LOD Control Interface for an OpenGL-based Softbody Simulation Framework

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Cited by 5 publications
(5 citation statements)
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“…Most initial and default values were based on the 2D case from [4]; otherwise, the values are empirical and are partially dependent on the hardware the simulation is executing on. The values can be changed at real-time with the GUI interface [13].…”
Section: Summary Of the Adjustable Simulation Parametersmentioning
confidence: 99%
See 1 more Smart Citation
“…Most initial and default values were based on the 2D case from [4]; otherwise, the values are empirical and are partially dependent on the hardware the simulation is executing on. The values can be changed at real-time with the GUI interface [13].…”
Section: Summary Of the Adjustable Simulation Parametersmentioning
confidence: 99%
“…Then the fine-grained to high-level level-of-detail (LOD) GLUI-based [9] user interface has been added [13], GPU shading support was added [14] using the OpenGL Shading Language [10], a curve-based animation was integrated, and software engineering re-design has happened.…”
Section: Softbody Simulation Framework and Systemmentioning
confidence: 99%
“…Initially it had limited user interface [11,12]. Then the fine-grained to high-level level-of-detail (LOD) GLUI-based [9] user interface has been added [13], GPU shading support was added [14] using the OpenGL Shading Language [10], a curvebased animation was integrated, and software engineering re-design is constantly being applied. The example of the common visual design of the LOD interactivity interface is summarized in Figure 2.…”
Section: Softbody Simulation Framework and Systemmentioning
confidence: 99%
“…There the traditional power-points and various techniques can be exemplified at run-time at the same time and the source code can be released to the students later to follow the examples through at all angles. For this purpose we integrated the physical-based softbody simulation system [11,12,13] with the OpenGL slides presentation framework (OGLSF) [6,7] that compose in a small demo that we discuss throughout this work.…”
Section: Introductionmentioning
confidence: 99%
“…The first area of focus for the research is leaning towards the real-time softbody simulation (Song and Grogono, 2008a;Song and Grogono, 2008b) in haptics-enabled environment for specialist-training and interactive cinema. We begin by using a joysticklike and a sensor glove-like haptic devices to interact and deform a softbody in an OpenGL (OpenGL Architecture Review Board, 2008) 3D environment that provides feedback back to the user restricting their movements based on the elasticity and shape of the modeled virtual objects (e.g.…”
Section: Real-time Responsive Virtual Environments Andmentioning
confidence: 99%