Proceedings of the Ninth International Conference on 3D Web Technology 2004
DOI: 10.1145/985040.985054
|View full text |Cite
|
Sign up to set email alerts
|

An XML-based visual shading language for vertex and fragment shaders

Abstract: This paper presents a new system for the visual development of complex vertex and fragment shaders. The system makes usage of the advantages of visual programming languages. The core of the system is a Java program. With this program users can develop and test dataflow diagrams that describe the functionality of OpenGL ARB vertex and fragment programs. To get a graphical feedback the system is able to display rendered and shaded scenes immediately. The rendering of these three dimensional scenes will be done w… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2006
2006
2011
2011

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 6 publications
(2 citation statements)
references
References 13 publications
0
2
0
Order By: Relevance
“…Building Block Shaders by Abram and Whitted [AW90] combine that approach with a graphical user interface to enable efficient generation of shader programs and represent the first Visual Shading Language . In recent years, similar implementations have been proposed for GPU‐based realtime rendering [GBD04, MSPK06, ME09]. All of these visual programming based approaches are aimed at simplifying the shader definition for the user, e.g., for an artist [Tat04, GD06].…”
Section: Related Workmentioning
confidence: 99%
“…Building Block Shaders by Abram and Whitted [AW90] combine that approach with a graphical user interface to enable efficient generation of shader programs and represent the first Visual Shading Language . In recent years, similar implementations have been proposed for GPU‐based realtime rendering [GBD04, MSPK06, ME09]. All of these visual programming based approaches are aimed at simplifying the shader definition for the user, e.g., for an artist [Tat04, GD06].…”
Section: Related Workmentioning
confidence: 99%
“…In a more recent paper, Goetz et al [2004] presented a system for visual development of real-time shaders. Their system is similar to the one presented by Abram et al and it uses the Cg language as a format for the vertex and fragment programs.…”
Section: Academic Workmentioning
confidence: 99%