2020
DOI: 10.1007/978-3-030-49760-6_29
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Analyzing the User Experience of Virtual Reality Storytelling with Visual and Aural Stimuli

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Cited by 2 publications
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“…Therefore, the players can look in all directions by rotating the head but do not have the freedom to move wherever they want, thus avoiding distractions and, consequently, facilitating the achievement of the established learning objectives. Additionally, positional sound [54] was used to guide the players to look in the most convenient direction throughout the experience. Another technical feature that was used for guiding the attention of the players was the use of illumination [55].…”
Section: Materials: Virtual Reality Serious Gamementioning
confidence: 99%
“…Therefore, the players can look in all directions by rotating the head but do not have the freedom to move wherever they want, thus avoiding distractions and, consequently, facilitating the achievement of the established learning objectives. Additionally, positional sound [54] was used to guide the players to look in the most convenient direction throughout the experience. Another technical feature that was used for guiding the attention of the players was the use of illumination [55].…”
Section: Materials: Virtual Reality Serious Gamementioning
confidence: 99%