“…At run-time, the character's joints apply torques to reach the target pose, with the specific amount of torque supplied computed by a low-level control law, such as the proportional-derivative (PD). Despite (or perhaps, because of) the simplicity of pose control, it is commonly used in practice and in the animation literature, where it often forms the foundation of more complex algorithms capable of impressive behaviors [7,4,12,16,11,15].…”