2012 Third International Conference on Services in Emerging Markets 2012
DOI: 10.1109/icsem.2012.29
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Application of Online Gamification to New Hire Onboarding

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Cited by 39 publications
(18 citation statements)
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“…Mekler et al (2017) found in a controlled experiment with points and badges, contrary to other researches, that points and badges did not affect intrinsic motivation Using leaderboards, badges, e.g. improved the social bonding (Depura & Garg, 2012).…”
Section: Hedonic Motivation (Hm)contrasting
confidence: 58%
“…Mekler et al (2017) found in a controlled experiment with points and badges, contrary to other researches, that points and badges did not affect intrinsic motivation Using leaderboards, badges, e.g. improved the social bonding (Depura & Garg, 2012).…”
Section: Hedonic Motivation (Hm)contrasting
confidence: 58%
“…According to the definition of , these articles seem to be real gamification projects, since they present the results of gamification realization for purposes like improvement of onboarding processes in HR departments (e.g. (Depura & Garg, 2012)), optimization of business processes such as task or risk management (e.g. (Bajdor & Dragolea, 2011;Neeli, 2012)), team building (e.g.…”
Section: Realization Of Gamificationmentioning
confidence: 99%
“…This situation has led to the conception of the concrete problem, that is, students deem that the strategies of teaching and learning programming language are ineffective and that the course itself is not interesting. In 2012, [14] suggested that combining gamification with social media result to successful engagement, and effective learning of new employees, which leads to lower costs and high levels of productivity. Therefore, this study attempts to explore the missing elements of games (gamification) and fun factor to make the course of programming language interesting for students and increase their learning efficiency.…”
Section: Introductionmentioning
confidence: 99%