Proceedings of the 2019 4th International Conference on Distance Education and Learning 2019
DOI: 10.1145/3338147.3338174
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Application of Virtual Reality Technology in Distance Higher Education

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Cited by 36 publications
(23 citation statements)
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“…There are also some applications related to cultural heritage education [127]. The application of VR in higher education was enthusiastically received by students [128]. Simultaneously, the hardware requirements and the enormous costs associated with this technology make it difficult to use VR in education on a mass scale.…”
Section: Virtual Realitymentioning
confidence: 99%
“…There are also some applications related to cultural heritage education [127]. The application of VR in higher education was enthusiastically received by students [128]. Simultaneously, the hardware requirements and the enormous costs associated with this technology make it difficult to use VR in education on a mass scale.…”
Section: Virtual Realitymentioning
confidence: 99%
“…Metacosmic deep immersion experience provides learning immersion and presence for gamification education and learning. The core feature of Metaverse is immersion experience (Liu, 2021b ). Teachers, students, parents and other personnel can create their own personalized learning space in Metaverse, and start unique and personalized immersion experience learning.…”
Section: Research 1: On-screen Interaction and Presence Experiencementioning
confidence: 99%
“…Web teaching is simple and monotonous, and it is difficult to arouse students’ enthusiasm. The plane interaction is boring and students’ sense of participation is not strong (Zegan, 2022 ); The separation of time and space between teaching and learning is even less interactive, and the existing curriculum resources are difficult to meet the dynamic individualized learning needs of students (Wang Dongdong et al, 2020 ); Lack of skills training environment, lack of practice links (Liu, 2021a ), “emphasis on teaching, neglect of practice”, lack of interaction between teachers and students (Qiliang et al, 2014 ), real-time interaction is difficult and the experience is poor, and the sense of presence and immersion compared with offline classroom can’t be formed (Lili et al, 2022 ), which makes it difficult to bring students a sense of experience and presence. Art teaching should be combined with students’ interactive experience, emphasizing the effectiveness of learning.…”
Section: Introductionmentioning
confidence: 99%
“…Τέλος, αναφορικά με τους τρεις παράγοντες που ενδιαφέρουν το παρόν άρθρο, διαπιστώθηκε πως, στις περισσότερες περιπτώσεις, οι ερευνητές ανέφεραν ότι τόσο η εμβύθιση όσο η παρουσία και η αλληλεπίδραση ήταν αυξημένες και μάλιστα είχαν θετική επίπτωση στην απόκτηση γνώσεων ή/και δεξιοτήτων (ενδεικτικά, Allcoat & von Mühlenen, 2018;Krassmann et al, 2020;Liu et al, 2019;Zikky et al, 2018).…”
Section: κύρια χαρακτηριστικά της εικονικής πραγματικότηταςunclassified
“…Η απάντηση βρίσκεται στην ποιότητα των μαθησιακών εμπειριών που δίνει η ΕΠ και που οφείλονται στην εμβύθιση, την παρουσία και την αλληλεπίδραση, που είναι μεταξύ των βασικών χαρακτηριστικών της ΕΠ, όπως αναλύθηκε σε προηγούμενη ενότητα. Μάλιστα, από τη βιβλιογραφική ανασκόπηση φάνηκε ότι πράγματι οι παράγοντες αυτοί παίζουν σημαντικό ρόλο στην επίτευξη ικανοποιητικών μαθησιακών αποτελεσμάτων (ενδεικτικά Krassmann et al, 2020;Liu et al, 2019;Zikky et al, 2018). Από την άλλη, αυτοί οι παράγοντες δεν είναι ιδιαίτερα τονισμένοι στην ΕξΑΕ (Chen, 2018;El Kabtane et al, 2020).…”
Section: συζήτησηunclassified