1999
DOI: 10.1162/002409499553190
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Art as a Living System: Interactive Computer Artworks

Abstract: During the 6 years of our collaboration, we have worked at the borderline of art and biology and have used biological principles to create interactive artworks. When we met in 1992 at the Frankfurt Städelschule Institut für Neue Medien [1], we came from different backgrounds: Laurent had worked with video, improvisation and performance while my background was in biology and modern sculpture. In our previous individual works, we both had shown strong interests in the structures of nature: Laurent's video work w… Show more

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Cited by 28 publications
(11 citation statements)
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“…One refers specifically to "interpretative trajectories" [80], building on Fosh [38]'s extensions of the framework. The other two draw additional concepts into their definition of trajectories: one [55] calls upon the concept of learning trajectories from educational research [23] and the other [87] on interactive artists' description of interactions as journeys [24]. These "composite" characterizations of trajectories are introduced early and are used throughout these papers.…”
Section: Concepts 2: Trajectories As a Global User Journeymentioning
confidence: 99%
“…One refers specifically to "interpretative trajectories" [80], building on Fosh [38]'s extensions of the framework. The other two draw additional concepts into their definition of trajectories: one [55] calls upon the concept of learning trajectories from educational research [23] and the other [87] on interactive artists' description of interactions as journeys [24]. These "composite" characterizations of trajectories are introduced early and are used throughout these papers.…”
Section: Concepts 2: Trajectories As a Global User Journeymentioning
confidence: 99%
“…We based the structure of our classification framework on the review of relevant literature concerning this theme [8,4,3,9]. Then our classification is validated by considering (a subset of) the artworks discussed in the IDA literature and showing that they can be grouped according to our classification in a meaningful way.…”
Section: Introduction and Previous Workmentioning
confidence: 99%
“…Previous work addressing our research goal was published in 1999 by Sommerer and Mignonneau [8], in 2002 by Hannington and Reed [4], in 2004 by Edmonds, Turner, and Candy [3], and in 2008 by Trifonova, Jaccheri, and Bergaust [9]. The main emphasis in all these classifications was on the user interaction.…”
Section: Introduction and Previous Workmentioning
confidence: 99%
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“…These principles may apply to both narrow and wide human-computer interaction contexts (Nardi, 1996). Interestingly, some of the most informative examples of interactive multimedia system taxonomies were developed with multimedia art systems in mind as they pose complex and novel interaction requirements (Nardelli, 2010, Edmonds et al, 2004, Hannington and Reed, 2002, Sommerer and Mignonneau, 1999. This categorisation may be attributed to the fact that interactive new media art systems utilise technology in an experimental manner.…”
mentioning
confidence: 99%