Proceedings of the 1st International Symposium on Non-Photorealistic Animation and Rendering 2000
DOI: 10.1145/340916.340920
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Artistic silhouettes

Abstract: We present a new algorithm for rendering silhouette outlines of 3D polygonal meshes with stylized strokes. Rather than use silhouette edges of the model directly as the basis for drawing strokes, we first process the edges in image space to create long, connected paths corresponding to visible portions of silhouettes. The resulting paths have the precision of object-space edges, but avoid the unwanted zig-zagging and inconsistent visibility of raw silhouette edges. Our hybrid screen/object space approach thus … Show more

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Cited by 133 publications
(15 citation statements)
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References 14 publications
(14 reference statements)
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“…An alternative solution proposed by Northrup and Markosian (2000) is based on an item buffer, which had previously been used to accelerate ray-tracing (Weghorst et al, 1984). The idea is to render each line into an off-screen buffer (e.g., a Framebuffer Object in OpenGL) with a thickness of one pixel and a unique color (ID).…”
Section: Item Buffermentioning
confidence: 99%
“…An alternative solution proposed by Northrup and Markosian (2000) is based on an item buffer, which had previously been used to accelerate ray-tracing (Weghorst et al, 1984). The idea is to render each line into an off-screen buffer (e.g., a Framebuffer Object in OpenGL) with a thickness of one pixel and a unique color (ID).…”
Section: Item Buffermentioning
confidence: 99%
“…The chalk sticks themselves are simulated using an 1D alpha texture. Using the points of the strokes, along with width and pressure values, a mesh is created representing the geometry of the strokes [24]. Using the paper height map and the stroke's pressure values, the mesh is coloured using the colour of the chalk stick.…”
Section: Simulation Of Highly Rendered Stylesmentioning
confidence: 99%
“…There have been several methods that use traditional graphics hardware to achieve real time silhouettes [Elber 1999;Gooch et al 1999;Hertzmann and Zorin 2000;Markosian et al 1997;Northrup and Markosian 2000;Raskar and Cohen 1999] and artistic silhouettes . However, rendering the texture mapped model achieves the closure effect without an explicit computation of silhouettes.…”
Section: Introductionmentioning
confidence: 99%