2019
DOI: 10.5194/isprs-archives-xlii-2-w9-243-2019
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Augmented Experience to Disseminate Cultural Heritage: House of Commons Windows, Parliament Hill National Historic Site (Canada)

Abstract: <p><strong>Abstract.</strong> The use of photogrammetry and terrestrial laser scanning for building information modelling (BIM) in the documentation and conservation of Cultural Heritage (CH) is now well established. By combining BIM with the latest visualization technologies, powerful, semi-immersive experiences can be developed to enhance the dissemination of CH. In semi-immersive experiences such as Augmented Reality (AR), digital content can be overlapped on to physical spaces, providing … Show more

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Cited by 6 publications
(4 citation statements)
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References 10 publications
(11 reference statements)
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“…Physical inaccessibility to some structures, or part of them, is a common condition to many historical buildings and touches both the world of tourism and the practice of professional activities. For example, in museums, there are closed rooms for maintenance activities (Carrion-Ruiz et al, 2019). Sometimes, instead, it is not possible to access a building for security reasons (Moretti et al, 2016).…”
Section: Spaces Fruitionmentioning
confidence: 99%
“…Physical inaccessibility to some structures, or part of them, is a common condition to many historical buildings and touches both the world of tourism and the practice of professional activities. For example, in museums, there are closed rooms for maintenance activities (Carrion-Ruiz et al, 2019). Sometimes, instead, it is not possible to access a building for security reasons (Moretti et al, 2016).…”
Section: Spaces Fruitionmentioning
confidence: 99%
“…Unlike VR, it does not replace reality but empowers it by overlapping digital content such as texts, images or holograms on top of the user's environment in real time, changing the idea of fruition into an innovative, dynamic and engaging "experience". In this context, it is possible to mention several Augmented Reality experiences (ArtGlass, 2017;Carrión-Ruiz et al, 2019;Liestøl, 2014;Palma et al, 2019;7reasons Medien GmbH, 2018). In many cases, VR and AR simulations are related to the paradigm of serious game: this concept refers to gaming experiences that allow new ways of learning, characterized by a playful component (Anderson et al, 2010;Candy et al 2014;Liestol, 2014;Pietroni, 2013).…”
Section: Related Workmentioning
confidence: 99%
“…This climate has set the stage for countless studies, insights, and trials about digitalization in the AEC sector. This phenomenon is addressing research through different themes, from BIM for facility management in new buildings (Riexinger et al, 2018) to the tourist fruition of architectural cultural heritage (Barone and Nuccio, 2017;Partarakis et al, 2017;Agnello et al, 2019;Bolognesi and Aiello, 2019;Carrión-Ruiz et al, 2019). This transition to the digital world is now a prerequisite to continue protecting our Cultural Heritage (Battini and Landi, 2015;Gribaudo et al, 2017;Tommasi et al, 2019).…”
Section: Introductionmentioning
confidence: 99%