2022
DOI: 10.25082/amler.2022.02.015
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Augmented reality mobile application to improve the astronomy teaching-learning process

Abstract: It is during the primary education stage that children begin to awaken their interest in science and, in turn, have new mathematical, geographical, and scientific knowledge, which are the basis for understanding astronomical aspects. This research focuses on developing an Augmented Reality Mobile Application based on the Mobile-D methodology for the teaching-learning process of astronomy in 4th and 6th grade students. The random selection design of an experimental group applied to a sample of 60 students was u… Show more

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Cited by 12 publications
(13 citation statements)
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“…For this reason, some studies have utilized gaming models in education as a means to address issues in educational interactions [2]. A study by Research [33] that aimed to introduce plants using augmented reality technology tools did not produce significant changes, while research [34][35] showed a significant effect. VR is widely utilized in the field of education, and the trend of its use is increasing.…”
Section: General Purpose and Specific Purpose Of Researchmentioning
confidence: 99%
“…For this reason, some studies have utilized gaming models in education as a means to address issues in educational interactions [2]. A study by Research [33] that aimed to introduce plants using augmented reality technology tools did not produce significant changes, while research [34][35] showed a significant effect. VR is widely utilized in the field of education, and the trend of its use is increasing.…”
Section: General Purpose and Specific Purpose Of Researchmentioning
confidence: 99%
“…Augmented Reality (AR) is a new form of experience that consists of digital content of two-dimensional and three-dimensional objects enhanced by video, audio and text files, up to information of scent and touch that help the user to understand better what is happening around him (Beltozar-Clemente et al, 2022;Yuen et al, 2011). Caudell & Mizell (1992) define augmented Reality (AR) as the type of technology that "augments" the information of the environment that the user sees, while Klopfel & Squire (2008) define it as "a situation where the content of reality is covered dynamically with virtual elements using physical space".…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Due to its immersive nature as well as its detailed and interactive digital representations, augmented reality can create interesting and enjoyable learning experiences suitable for preschool and primary education students (Albayrak & Yilmaz, 2022;Koca et al, 2019;Nincarean et al, 2019;Syahidi et al, 2019). Additionally, it can promote students' creativity and imagination (Huang et al, 2016), attract their interest and positively support peer relationships (Bilgin & Kala, 2022) which, in turn, can further amplify students' learning outcomes (Beltozar-Clemente et al, 2022;Lampropoulos, 2023b). Studies have highlighted the suitability of augmented reality to be integrated and support educational processes and the potential to further increase students' attention, knowledge acquisition, comprehension, and motivation when compared to using only traditional methods of learning (Aydogdu, 2022;Gecu-Parmaksiz & Delialioglu, 2019).…”
Section: Introductionmentioning
confidence: 99%