2010 IEEE International Conference on Robotics and Automation 2010
DOI: 10.1109/robot.2010.5509568
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Automatic reconstruction of textured 3D models

Abstract: Abstract3D reconstruction and visualization of environments is increasingly important and there is a wide range of application areas where 3D models are required. Reconstructing 3D models has therefore been a major research focus in academia and industry. For example, large scale efforts for the reconstruction of city models at a global scale are currently underway. A major limitation in those efforts is that creating realistic 3D models of environments is a tedious and time consuming task. In particular, two … Show more

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Cited by 11 publications
(9 citation statements)
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“…Furthermore, the same set of problems has to be addressed when doing purely image-based reconstruction, as was the case in the work of Furukawa et al (Furukawa et al, 2009) for indoor scenes, or the work of Pitzer et al (Pitzer et al, 2010) which used a robot for a fully automated approach for indoor scene reconstruction. The work of Waechter et al (Waechter et al, 2014) was concerned with the problem of large scale texturing for achieving photoconsistency over multiple images in image-based reconstruction.…”
Section: Related Workmentioning
confidence: 99%
“…Furthermore, the same set of problems has to be addressed when doing purely image-based reconstruction, as was the case in the work of Furukawa et al (Furukawa et al, 2009) for indoor scenes, or the work of Pitzer et al (Pitzer et al, 2010) which used a robot for a fully automated approach for indoor scene reconstruction. The work of Waechter et al (Waechter et al, 2014) was concerned with the problem of large scale texturing for achieving photoconsistency over multiple images in image-based reconstruction.…”
Section: Related Workmentioning
confidence: 99%
“…For a consistent texturing we want to minimize the visibility of those undesired artifacts. Here we employ the blending technique proposed in [12] to globally adjust the color of all pixels simultaneously. The result is a texture composite without visual boundary artifacts.…”
Section: ) Texture Reconstructionmentioning
confidence: 99%
“…Algorithms to texture map multiple fused scans were presented by Levoy et al (2000), Frueh andZakhor (2003), andPitzer et al (2010). Some techniques singularly merge measured points with respect to their estimated Lambertian surface reflection properties based on scans' view directions (Levoy et al 2000), other methods re-project points onto perspective textures and assign them a colour based on a foreground/background classification (Frueh and Zakhor 2003).…”
Section: Texture Mapping Of Fused Planar Patchesmentioning
confidence: 99%