2011
DOI: 10.1109/tvcg.2010.267
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Autostereoscopic 3D Display with Long Visualization Depth Using Referential Viewing Area-Based Integral Photography

Abstract: We developed an autostereoscopic display for distant viewing of 3D computer graphics (CG) images without using special viewing glasses or tracking devices. The images are created by employing referential viewing area-based CG image generation and pixel distribution algorithm for integral photography (IP) and integral videography (IV) imaging. CG image rendering is used to generate IP/IV elemental images. The images can be viewed from each viewpoint within a referential viewing area and the elemental images are… Show more

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Cited by 43 publications
(3 citation statements)
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“…The rendering kernel first calculates the corresponding subpixel coordinate of the current thread and then maps the subpixel coordinate to viewpoint index and normalized coordinate ( , ) on the imaging plane with conventional integral photography calculation [11,12], as shown in Figure 2. A virtual view frustum array is utilized to cast rays from different viewpoints.…”
Section: Gpu Accelerated Volume Rendering With Autostereoscopic Displaymentioning
confidence: 99%
“…The rendering kernel first calculates the corresponding subpixel coordinate of the current thread and then maps the subpixel coordinate to viewpoint index and normalized coordinate ( , ) on the imaging plane with conventional integral photography calculation [11,12], as shown in Figure 2. A virtual view frustum array is utilized to cast rays from different viewpoints.…”
Section: Gpu Accelerated Volume Rendering With Autostereoscopic Displaymentioning
confidence: 99%
“…With the development of telemedicine and medical education, the 3D medical display is required to present a larger scene with long viewing depth. A computer-generated integral imaging elemental image generation method was proposed to achieve a long visualization depth [119].…”
Section: Innovation Of 3d Integral Imaging Display and Ar For Biomedimentioning
confidence: 99%
“…Several efficient CGII methods have been presented, such as point retracing rendering (PRR) [6], [7], multiple viewpoint rendering (MVR) [8], [9], parallel group rendering (PGR) [10], [11], viewpoint vector rendering (VVR) [12]- [14], image space parallel processing (ISPC) [15], [16], multiple ray cluster rendering (MRCR) [17], multiple orthographic frustum combing (MOFC) [18], and backward ray-tracing (BRT) [19], [20]. PRR is the simplest elementary image-mapping algorithm, but the heavy calculation required is time-consuming, which makes it unsuitable for real-time processing.…”
Section: Introductionmentioning
confidence: 99%