2005
DOI: 10.1007/11551263_27
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Behavior Recognition and Opponent Modeling for Adaptive Table Soccer Playing

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Cited by 8 publications
(3 citation statements)
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“…The latter approach is sometimes called 'opponent modelling' and used to learn an optimal strategy against the modelled type of agent [1,8,38,39]. Although plan recognition was first introduced in the field of logical inference by [25], the current state of the art is mainly based on probabilistic methods like Bayesian Networks [6,7,9] and Markov Models [6,4,21,10,46,26]. For example in [39], simulated robot soccer players adapt their positions strategically in adaptive response to the opponent's behaviour throughout the game.…”
Section: Related Researchmentioning
confidence: 99%
“…The latter approach is sometimes called 'opponent modelling' and used to learn an optimal strategy against the modelled type of agent [1,8,38,39]. Although plan recognition was first introduced in the field of logical inference by [25], the current state of the art is mainly based on probabilistic methods like Bayesian Networks [6,7,9] and Markov Models [6,4,21,10,46,26]. For example in [39], simulated robot soccer players adapt their positions strategically in adaptive response to the opponent's behaviour throughout the game.…”
Section: Related Researchmentioning
confidence: 99%
“…The latter approach is sometimes called 'opponent modelling' and used to learn an optimal strategy against the modelled type of agent [5,31]. Although plan recognition was first introduced in the field of logical inference by [20], the current state of the art is mainly based on probabilistic methods like Bayesian Networks [3,4,6] and Markov Models [3,38]. For example in [31], simulated robot soccer players adapt their positions strategically in adaptive response to the opponent's behaviour throughout the game.…”
Section: Related Researchmentioning
confidence: 99%
“…Games such as soccer [1], table soccer [13], and table tennis have all been the subject of robotic gaming research, the common objective being not only to play, but to compete successfully against humans.…”
Section: Introductionmentioning
confidence: 99%