Virtual Reality in Psychological, Medical and Pedagogical Applications 2012
DOI: 10.5772/46411
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Being There: Understanding the Feeling of Presence in a Synthetic Environment and its Potential for Clinical Change

Abstract: Additional information is available at the end of the chapter http://dx.doi.org/10.5772/46411 IntroductionVirtual Reality (VR) has been usually described as a collection of technological devices: a computer capable of interactive 3D visualization, a head-mounted display and data gloves equipped with one or more position trackers [1]. The trackers sense the position and orientation of the user and report that information to the computer which updates the images for display in real time.However, in the behaviora… Show more

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Cited by 33 publications
(24 citation statements)
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“…The sensorial richness provided by VR describes the number of sensorial channels involved during virtual experiences (Steuer, 1992; Coelho et al, 2006). Also, the isolation offered by some VR devices can provide an extremely vivid sense of presence in the virtual environment (Riva and Mantovani, 2012, 2014; Waterworth et al, 2015). In practical terms, presence allows researchers to access more reflexive responses from participants, as responses are closer to those produced by real-world circumstances, as opposed to those produced by watching a video on a screen.…”
Section: Using Virtual Reality To Study Awementioning
confidence: 99%
See 1 more Smart Citation
“…The sensorial richness provided by VR describes the number of sensorial channels involved during virtual experiences (Steuer, 1992; Coelho et al, 2006). Also, the isolation offered by some VR devices can provide an extremely vivid sense of presence in the virtual environment (Riva and Mantovani, 2012, 2014; Waterworth et al, 2015). In practical terms, presence allows researchers to access more reflexive responses from participants, as responses are closer to those produced by real-world circumstances, as opposed to those produced by watching a video on a screen.…”
Section: Using Virtual Reality To Study Awementioning
confidence: 99%
“…For example, VR can be used to alter the perceptual boundaries of the body through the “incarnation” of the subject in the virtual space (Riva and Mantovani, 2012, 2014). For instance, participants could experience ad hoc “time travels” (Friedman et al, 2014).…”
Section: Using Virtual Reality To Study Awementioning
confidence: 99%
“…These definitions underline that tools are controlled by human action and that they exert an action upon external objects (Riva & mantovani, 2012a(Riva & mantovani, ,b, 2014. But, as reflected by the two different definitions, the relationship between the human action, the tool and its final effect is not always the same.…”
Section: Action Presence and The Use Of Toolsmentioning
confidence: 99%
“…There are many reasons for that. VR exposure makes it possible to explore multiple scenarios and different difficulty levels, increasing motivation and reducing the recurrence of fear and return of fear post treatment [Maldonado et al 2017], since patients feel challenged and efficacious once they overcome feared situations [Riva and Mantovani 2012]. The sense of presence is another advantage of VR-based systems, given that is it possible to provide credible experiences demonstrating that distorted assumptions are not actually true [Riva et al 2004].…”
Section: Background and Related Workmentioning
confidence: 99%