2012
DOI: 10.4018/jgcms.2012040103
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Believable and Effective AI Agents in Virtual Worlds

Abstract: The rapid development of complex virtual worlds (most notably, in 3D computer and video games) introduces new challenges for the creation of virtual agents, controlled by artificial intelligence (AI) systems. Two important subproblems in this topic area which need to be addressed are (a) believability and (b) effectiveness of agents’ behavior, i.e., human-likeness of the characters and high ability to achieving their own goals. In this paper, the authors study current approaches to believability and effectiven… Show more

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Cited by 25 publications
(6 citation statements)
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“…Believability is also considered a performance target in agent-based systems designed by Riedl and Young (2005), Gorman et al (2006), Bogdanovych et al (2016), andDogan (2016). In another approach, Raj and Balakrishnan (2011), Umarov et al (2012), Bevacqua et al (2017), andSutoyo et al (2019) have tested believability as a KPI performance of AI agents design. Mezzanzanica et al (2015) and Karuna et al (2021) discover that believability consists of corrective interventions, thus simplifying the process of developing data cleaning activities.…”
Section: Believabilitymentioning
confidence: 99%
“…Believability is also considered a performance target in agent-based systems designed by Riedl and Young (2005), Gorman et al (2006), Bogdanovych et al (2016), andDogan (2016). In another approach, Raj and Balakrishnan (2011), Umarov et al (2012), Bevacqua et al (2017), andSutoyo et al (2019) have tested believability as a KPI performance of AI agents design. Mezzanzanica et al (2015) and Karuna et al (2021) discover that believability consists of corrective interventions, thus simplifying the process of developing data cleaning activities.…”
Section: Believabilitymentioning
confidence: 99%
“…However, a more common approach to measuring believability is through subjective assessment [1], [5], [13]- [17] where, similarly to the traditional Turing Test [18], human subjects are asked to observe a character in a game and indicate whether they believe it is being controlled by a human or by a computer. In this paper we follow the subjective assessment approach and we crowdsource rank annotations of believability given to video recorded player characters of a Super Mario Bros variant.…”
Section: A Believability Believable Agents and Their Assessmentmentioning
confidence: 99%
“…Roughly, we could distinguish 2 goals in video game AI research. Some work aims at creating agents with properties that make them more fun to play with such as human-like behavior [1,2]. Competitions like BotPrize or the Turing test track of the Mario AI Championship focus on this goal.…”
Section: Related Workmentioning
confidence: 99%