2009
DOI: 10.1109/tpami.2008.246
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Bidirectional Texture Function Modeling: A State of the Art Survey

Abstract: Abstract-An ever-growing number of real-world computer vision applications require classification, segmentation, retrieval, or realistic rendering of genuine materials. However, the appearance of real materials dramatically changes with illumination and viewing variations. Thus, the only reliable representation of material visual properties requires capturing of its reflectance in as wide range of light and camera position combinations as possible. This is a principle of the recent most advanced texture repres… Show more

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Cited by 90 publications
(44 citation statements)
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“…The solution to the characterization of these three levels in the case of outdoor bronze surfaces has been defined as follows: • Macroscopic scale: the shape of the surface has been reconstructed as a triangle mesh, with a 0.2 mm accuracy starting from a simple dataset of 9 images. • Mesostructure scale: today's state of the art method for modelling the mesostructure is certainly the Bidirectional Texture Function (BTF), (Filip & Haindl, 2009). To overtake the typical difficulties that characterized this method, a new solution starting from the observation of Kautz (2005), who show that in many cases acquiring some portions without making perceptible errors is enough.…”
Section: Solution Overviewmentioning
confidence: 99%
“…The solution to the characterization of these three levels in the case of outdoor bronze surfaces has been defined as follows: • Macroscopic scale: the shape of the surface has been reconstructed as a triangle mesh, with a 0.2 mm accuracy starting from a simple dataset of 9 images. • Mesostructure scale: today's state of the art method for modelling the mesostructure is certainly the Bidirectional Texture Function (BTF), (Filip & Haindl, 2009). To overtake the typical difficulties that characterized this method, a new solution starting from the observation of Kautz (2005), who show that in many cases acquiring some portions without making perceptible errors is enough.…”
Section: Solution Overviewmentioning
confidence: 99%
“…Compression must exploit the redundancy in the data in an efficient way, and allow fast decompression for real-time rendering. Refer to [2] and [3] for further details on BTF modeling.…”
Section: Bidirectional Texture Functionmentioning
confidence: 99%
“…Parametric Bidirectional Reflectance Distribution Functions (BRDF) are often used to model a material's appearance, but they cannot simulate many complex lighting phenomena such as self-shadowing, self-occlusion, sub-surface scattering and inter-reflections. Instead, image based approaches, such as the Bidirectional Texture Function (BTF), are becoming ever more popular due to the realism they can provide, the improvement in acquisition systems quality and the increasing computational power of GPUs [1][2][3].…”
Section: Introductionmentioning
confidence: 99%
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“…Previous studies have focused on developing efficient compression algorithms (see [1], [2]). Recently, Filip et al showed that different materials actually require different compression strategies [3].…”
Section: Introductionmentioning
confidence: 99%