2018
DOI: 10.1177/0894845318793537
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Career Counseling Interventions for Video Game Players

Abstract: Video games are becoming ubiquitous in Western societies. However, this virtual leisure has received little attention from researchers in career counseling, leaving career counselors relatively unprepared to work with video game players. In this article, we propose three types of interventions to capitalize on the benefits of playing video games to foster the career counseling process. The first intervention aims to identify and transfer the skills that video game players develop through their leisure activity… Show more

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Cited by 6 publications
(4 citation statements)
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“…In video games, players usually encounter many challenges and after successfully dealing with those challenges, players typically feel a great sense of accomplishment (Ryan et al, 2006). The skills and abilities learned in video games may also be transferrable to make players more confident in coping with real-life tasks (Rochat & Armengol, 2020). Playing strategy and role-playing games, for instance, is associated with the improvement of problem-solving skills (Adachi & Willoughby, 2017); playing first-person shooter games can improve perceptual attention skills (Mayer, 2019).…”
Section: Current Studymentioning
confidence: 99%
“…In video games, players usually encounter many challenges and after successfully dealing with those challenges, players typically feel a great sense of accomplishment (Ryan et al, 2006). The skills and abilities learned in video games may also be transferrable to make players more confident in coping with real-life tasks (Rochat & Armengol, 2020). Playing strategy and role-playing games, for instance, is associated with the improvement of problem-solving skills (Adachi & Willoughby, 2017); playing first-person shooter games can improve perceptual attention skills (Mayer, 2019).…”
Section: Current Studymentioning
confidence: 99%
“…Di mana penggunaan game lebih efektif dalam proses konseling kelompok (Niga et al, 2020). Demikian pula pemanfataan video game dalam mendorong proses konseling karir untuk menstimulasi keterampilan siswa (Rochat & Armengol, 2020). Sejumlah studi yang fokus pada bentuk permainan game online serta dampak yang ditimbulkan, sehingga perlu direspon oleh lembaga pendidikan (Cade & Gates, 2017;Hong et al, 2020;Ididi et al, 2017;Mukherjee et al, 2021;Vayisoglu et al, 2021).…”
Section: Pendahuluanunclassified
“…Recently, Rochat et al ( 2017 ) proposed that McGonigal’s ( 2015 ) game metaphor could promote self-efficacy beliefs in one’s ability to demonstrate resilience during career transitions. More recently, Rochat and Armengol ( 2020 ) suggested that this metaphor could also be used to make career exploration and development tasks more invigorating for clients who love video games.…”
Section: Career Life As a Game: An Overlooked Metaphormentioning
confidence: 99%
“…Subsequently, Pryor and Bright ( 2009 ) highlighted the benefits of the game metaphor to help career clients understand the complex nature of today’s world of work. Given the tremendous rise of video games in Western societies (Entertainment Software Association [ESA], 2017 ), it seems legitimate to propose including them in this metaphor (Rochat et al, 2017 ; Rochat & Armengol, 2020 ). In the present article, we posit the SuperBetter approach (McGonigal, 2015 ) as a meaningful way to operationalise the game metaphor into career counselling settings and we examine how each component of this method can help individuals experience successful career transitions.…”
mentioning
confidence: 99%