Computational creativity has contributed heavily to abstract art in modern era, allowing artists to create high quality, abstract two dimension (2D) arts with a high level of controllability and expressibility. However, even with computational approaches that have promising result in making concrete 3D art, computationally addressing abstract 3D art with highquality and controllability remains an open question. To fill this gap, we propose to explore computational creativity in making abstract 3D art by bridging evolution strategies (ES) and 3D rendering through customizable parameterization of scenes. We demonstrate that our approach is capable of placing semi-transparent triangles in 3D scenes that, when viewed from specified angles, render into films that look like artists' specification expressed in natural language. This provides a new way for the artist to easily express creativity ideas for abstract 3D art. The supplementary material, which contains code, animation for all figures, and more examples, is here: https://es3dart.github.io/. Figure 1: Our proposed method places semi-transparent triangles in three dimension (3D) spaces using Evolution Strategies (Tang, Tian, and Ha 2022; Hansen 2000; Hansen 2006). Leveraging ray-tracing based rendering Mitsuba 3 (Nimier-David et al. 2019; Jakob et al. 2022), the rendered film at possibly multiple cameras is compared with its corresponding, user-specified text prompt using distance between their representation embedded by CLIP (Radford et al. 2021). Such distances, aggregate by average, are used as the fitness in the sense of Evolution Strategies, which optimize the parameters of triangles to achieve better finesses.