2020
DOI: 10.3390/ijerph17031097
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Co-Creating a Virtual Alcohol Prevention Simulation with Young People

Abstract: Collaborative knowledge generation and involvement of users is known to improve health promotion intervention development, but research about the roles and perspectives of users in the co-creation process is sparse. This research aimed to study how young people perceived their involvement in a co-creation process focussed on the development of a gamified virtual reality (VR) simulation—VR FestLab. The Living Lab methodology was applied to structure and guide the co-creation process. Living Lab participants wer… Show more

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Cited by 27 publications
(58 citation statements)
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References 22 publications
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“…The co-design process that we applied in the first case study are described more granularly delivering a clear a step-by-step guide that practitioners can implement to co-design solutions that end-users value and that stakeholders support. Both approaches were able to be utilized to develop innovative VR interventions that have demonstrated initial successes ( 20 , 23 – 25 ). Next, we discuss consideration for each of the processes from two major perspectives namely the fuzzy front end of both processes followed by reflection on the divergence and convergence of both approaches.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The co-design process that we applied in the first case study are described more granularly delivering a clear a step-by-step guide that practitioners can implement to co-design solutions that end-users value and that stakeholders support. Both approaches were able to be utilized to develop innovative VR interventions that have demonstrated initial successes ( 20 , 23 – 25 ). Next, we discuss consideration for each of the processes from two major perspectives namely the fuzzy front end of both processes followed by reflection on the divergence and convergence of both approaches.…”
Section: Resultsmentioning
confidence: 99%
“…The second case study describes and summarizes the research team's experience with the Living Lab method. The Living Lab method was applied to co-create a gamified (VR) simulation—VR FestLab ( 25 ). User experiences for VR FestLab are reported in Guldager et al ( 24 ).…”
Section: Methodsmentioning
confidence: 99%
“…This made the students feel heard and included in the process. Students reported they felt even more motivated to continue to contribute to the project (Vallentin-Holbech et al, 2020).…”
Section: Prototype Design: Writing the Story/planning The Shootingmentioning
confidence: 99%
“…The project was co-created with adolescents and other stakeholders with an empowerment-based living lab approach (Stock et al, 2019;Vallentin-Holbech et al 2020). The adolescents involved in this project contributed with their experience showing how young people behave and communicate in social contexts and how young people party in Denmark today.…”
Section: Introductionmentioning
confidence: 99%
“…The team brought together technology developers and the users of the technology using ‘idea incubator workshops’ intended to foster co-ideation and development of new technologies in the ageing sector. Vallentin-Holbech and colleagues 23 emphasised the ‘real-world’, multistakeholder involvement and co-creation characteristics of living labs to develop a gamified virtual reality simulation to explore youth alcohol consumption in the context of health promotion. In contrast to these co-created and user-centred environments, other uses of living labs are characteristically narrower, emphasising the technological testing and/or continuous patient monitoring through technology use (ie, generating data in a living system).…”
Section: Introductionmentioning
confidence: 99%