Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications 2016
DOI: 10.1145/3003715.3005412
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Cited by 18 publications
(5 citation statements)
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“…Several concepts by Schroeter and Steinberger introduced game design aspects to automotive user interfaces [45][46][47]. They use gamification to trigger engaging tasks for distracted drivers, to give them feedback on their driving performance, and to increase situational awareness with proactive markers.…”
Section: Gamificationmentioning
confidence: 99%
See 1 more Smart Citation
“…Several concepts by Schroeter and Steinberger introduced game design aspects to automotive user interfaces [45][46][47]. They use gamification to trigger engaging tasks for distracted drivers, to give them feedback on their driving performance, and to increase situational awareness with proactive markers.…”
Section: Gamificationmentioning
confidence: 99%
“…They use gamification to trigger engaging tasks for distracted drivers, to give them feedback on their driving performance, and to increase situational awareness with proactive markers. The resulting re-engagement and better hedonic qualities of these systems can, however, come accompanied with increased visual distraction [46].…”
Section: Gamificationmentioning
confidence: 99%
“…Persuasive systems employ techniques or incentives to change drivers' voluntary attitudes or behaviours (Fogg, 2010). The implementation of such persuasive systems in the driving environment can for example help reduce speeding and improve driver engagement during monotonous driving (Steinberger, Proppe, Schroeter, & Alt, 2016). Persuasive systems have also been used to encourage drivers to adopt a more eco-friendly driving style (Ecker, Holzer, Broy, & Butz, 2011), or a safer driving style (Shi, Lee, Kurczak, & Lee, 2012).…”
Section: The Problem and Scopementioning
confidence: 99%
“…We apply the model to the design of our lane-specific advice system, as described in Section 6 of this paper. The developed model can be applied in a broader sense, for example to cooperative driving systems that require drivers to behave in a certain way (Lütteken, Zimmermann, & Bengler, 2016;Risto, 2014), eco-driving systems (Ecker et al, 2011;Magana & Organero, 2011), or systems stimulating safer driving styles (Rodríguez et al, 2014;Steinberger et al, 2016).…”
Section: Context Of the Developed Frameworkmentioning
confidence: 99%
“…Concerns adding visual cues to multimedia learning materials within the system to help users find elements that are relevant at any given moment fluidly. [14,16,27,31,32] R11.…”
Section: Use Signalling Principlementioning
confidence: 99%