2017
DOI: 10.3390/sym9070113
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Combining the Technology Acceptance Model and Uses and Gratifications Theory to examine the usage behavior of an Augmented Reality Tour-sharing Application

Abstract: An intelligent tour service system including an augmented reality (AR) tour-sharing Application (APP) and a query-answering server was developed in this study to promote tourist attractions involving local Hakka culture in Thailand. Subsequently, use of this APP to navigate Hakka culture tourist attractions in Thailand was observed. The novel random neural networks (RNNs) were proposed to obtain query-answering services, and the practical experimental results showed that the accuracy of RNNs was 99.51%. This s… Show more

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Cited by 40 publications
(41 citation statements)
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“…Perceived usefulness has been used to explore users' subjective evaluation of usefulness of virtual reality/augmented reality systems (e.g., [6], [7], [30]). Developed from Vrechopoulos et al [7] and Lin and Chen's [6] studies on VR/AR applications by users/consumers, the current study asked participants the following three questions to measure whether they perceived IFOREAL useful for learning gynecology knowledge: Assuming I were a gynecology student at our university, 1. This system was useful for seeking information related to gynecology knowledge, 2.…”
Section: ) Perceived Usefulness (Pu)mentioning
confidence: 99%
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“…Perceived usefulness has been used to explore users' subjective evaluation of usefulness of virtual reality/augmented reality systems (e.g., [6], [7], [30]). Developed from Vrechopoulos et al [7] and Lin and Chen's [6] studies on VR/AR applications by users/consumers, the current study asked participants the following three questions to measure whether they perceived IFOREAL useful for learning gynecology knowledge: Assuming I were a gynecology student at our university, 1. This system was useful for seeking information related to gynecology knowledge, 2.…”
Section: ) Perceived Usefulness (Pu)mentioning
confidence: 99%
“…This study wanted to explore users' subjective evaluations of IFOREAL, specifically their psychometric perceptions and intention to use the system. Some of the explored constructs were drawn from theories/studies on the acceptance of information systems, such as perceived usefulness [6], [7], perceived ease-of-use [8], perceived enjoyment [9], perceived behavioral control [10], perceived internal control [8], [11], [12], attitude [10], and confirmation and satisfaction [13]. Other factors were developed from VR/AR-specific literature, including users' experience of presence [15], [16], engagement [16], and attention [14], [17].…”
Section: Introductionmentioning
confidence: 99%
“…In other words, they have been proven to be the primary motivations behind the use of new technology, and suffice to satisfy humans' basic needs. Meanwhile, an important feature of travel-related WOAs is the provision of convenient products or services that can save users time and effort, including making enquiries regarding plane tickets, hotel reservations, and other tickets, and membership offers [41,42]. Users' self-service motivation reflects the desire to reduce time cost, effort, and psychological cost through certain methods, objects, or services.…”
Section: Motivations and Usage Intentionsmentioning
confidence: 99%
“…Augmented reality (AR) augments virtual objects over the real-world environment, in order to improve the user perception of the environment [4][5][6]. AR is widely used in various fields including teaching and learning [7][8][9], robot navigation [10], tour sharing [11], video conferences [12], medical, entertainment, military, robotics, manufacturing, maintenance, and repairing [13].…”
Section: Augmented Realitymentioning
confidence: 99%