2014
DOI: 10.3991/ijet.v9i9.4150
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Comparative Study to Develop a Tool for the Quality Assessment of Serious Games Intended to be Used in Education

Abstract: Serious games are present today in several fields such as education, government, health, defense, industry, civil security and science. In our research we are particularly interested in serious games used in education since they have become an essential part of the learning process and one of the main pedagogical tools used for diffusion of educational messages. So the use of serious games in an educational context can motivate students and stimulate their interest as they fit into a world they know and in whi… Show more

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Cited by 19 publications
(12 citation statements)
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“…The second one uses an evaluation grid. ) (El Borji & Khaldi, 2014 In Figure 12, we can observe that 90% of the primary studies used questionnaires as the main method for the evaluation of serious games. This technique is followed by interviews, which were used as the evaluation technique by approximately 20% of the primary studies.…”
Section: Others Methodsmentioning
confidence: 97%
See 2 more Smart Citations
“…The second one uses an evaluation grid. ) (El Borji & Khaldi, 2014 In Figure 12, we can observe that 90% of the primary studies used questionnaires as the main method for the evaluation of serious games. This technique is followed by interviews, which were used as the evaluation technique by approximately 20% of the primary studies.…”
Section: Others Methodsmentioning
confidence: 97%
“…Most of these studies used both quantitative and qualitative questions, being the Likert scale the preferred method to help users provide their answers to the questions. The primary studies that provide the questions used to assess the serious game are the following: (Bascoul, Schmitt, Rasolofoarison, Chamberlain, & Lee, 2013) (Basole, Bodner, & Rouse, 2013) (Bevilacqua, Ciarapica, Emanuele, Mazzuto, & Paciarotti, 2014) (Brom, Šisler, & Slavík, 2010) (Buttussi & Chittaro, 2010) (Cook, McAloon, O'Neill, & Beggs, 2012) (Costantino, Di Gravio, Shaban, & Tronci, 2012) (Couceiro, Papastergiou, Kordaki, & Veloso, 2013) (Cowley, Heikura, & Ravaja, 2013) (Cowley, Fantato, Jennett, Ruskov, & Ravaja, 2014) (Creutzfeldt, Hedman, Heinrichs, Youngblood, & Felländer-Tsai, 2013) (Cronan, Léger, Robert, Babin, & Charland, 2012) (Dudzinski, Greenhill, Kayyali, & Nabhani, 2013) ) (El Borji & Khaldi, 2014 (Hookham, Nesbitt, Cooper, Croft, & Rasiah, 2015) (Lányi, Brown, Standen, & Butkute, 2012) (Zhang, Caldwell, & Smith, 2013) (Zin & Yue, 2013).…”
Section: A N U S C R I P Tmentioning
confidence: 97%
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“…On the basis of available models of grids proposed by several researchers [19], [20], [21], [22], [23], [24] and by improving them according to the Moroccan context and the researches regarding the value of using educational games. We developed a selection grid; the grid itself contains four sub-grids corresponding to the four categories mentioned above.…”
Section: The Contents Of the Gamesmentioning
confidence: 99%
“…This need has been proven in a previous work whose goal was to contribute to the knowledge of Serious Games and promote their use in the educational field. We presented a comparative study which allowed to develop a tool for the evaluation of the quality of the Serious Games intended to be used in the education by examining their technical aspects, playful and pedagogical [3].…”
Section: Importance Of Monitoring Learners / Playersmentioning
confidence: 99%