Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction 2023
DOI: 10.1145/3568294.3580165
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Comparing a Graphical User Interface, Hand Gestures and Controller in Virtual Reality for Robot Teleoperation

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Cited by 5 publications
(2 citation statements)
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“…The control scheme that maps a user’s motion to the robot’s motion can only be designed based on the information that the control interface can provide. The most common control interfaces fall into three categories: video-game-style controllers with buttons and joysticks, master/puppet systems, and direct, human-as-the-master master/puppet systems ( Gong et al, 2019 ; Li et al, 2019 ; Chen et al, 2023 ). These three kinds of systems each capture different kinds of information and are suitable for particular robots.…”
Section: Related Workmentioning
confidence: 99%
“…The control scheme that maps a user’s motion to the robot’s motion can only be designed based on the information that the control interface can provide. The most common control interfaces fall into three categories: video-game-style controllers with buttons and joysticks, master/puppet systems, and direct, human-as-the-master master/puppet systems ( Gong et al, 2019 ; Li et al, 2019 ; Chen et al, 2023 ). These three kinds of systems each capture different kinds of information and are suitable for particular robots.…”
Section: Related Workmentioning
confidence: 99%
“…V ISUAL SLAM (Simultaneous Localization and Mapping) techniques provide compelling solutions for environment awareness and self-localization for cyber-physical systems and have been applied in areas such as augmented reality (AR), robot navigation [1], robot-object interaction [2], and human-robot interaction [3]. VSLAM enables the tracking of movement in physical systems, such as robots, based on changes in the visible environment.…”
Section: Introductionmentioning
confidence: 99%