2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8797725
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Comparing Techniques for Visualizing Moving Out-of-View Objects in Head-mounted Virtual Reality

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Cited by 19 publications
(11 citation statements)
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“…This technique can guide users' attention towards necessary objects with small cognitive loads. Another possibly effective technique is visual guidance, in which the location of necessary objects is depicted with specific designs such as an arrow and a three-dimensional radar [48,49]. This technique can strongly guide attention towards necessary objects [50] but involves a small cognitive load.…”
Section: Discussionmentioning
confidence: 99%
“…This technique can guide users' attention towards necessary objects with small cognitive loads. Another possibly effective technique is visual guidance, in which the location of necessary objects is depicted with specific designs such as an arrow and a three-dimensional radar [48,49]. This technique can strongly guide attention towards necessary objects [50] but involves a small cognitive load.…”
Section: Discussionmentioning
confidence: 99%
“…EdgeRadar has also shown to be particularly useful for tracking moving out-of-view objects accurately [37]. Although methods like 3D Radar have proven to be very useful in tracking off-screen object trajectories as well [35], the visualization still suffers from a certain overlapping and cluttering with on-screen augmentations, see [37]. In addition, such overview approaches tend to increase the cognitive load as it is required to mentally integrate all views, while context information along the borders is more in line with the human frame of reference [35].…”
Section: Designmentioning
confidence: 99%
“…Although methods like 3D Radar have proven to be very useful in tracking off-screen object trajectories as well [35], the visualization still suffers from a certain overlapping and cluttering with on-screen augmentations, see [37]. In addition, such overview approaches tend to increase the cognitive load as it is required to mentally integrate all views, while context information along the borders is more in line with the human frame of reference [35]. Also, more recent and highly efficient outof-view guidance approaches such as EyeSee360 (which is based on EdgeRadar) involve a high workload and occupy even more display space, especially for devices with a restricted FOV [33].…”
Section: Designmentioning
confidence: 99%
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“…One guidance design is an extension of the visual field in which target items are transformed by projection into augmented items in the field of view. There have been various visual extension designs such as 3D radar (Gruenefeld et al 2019), EyeSee360 (Gruenefeld et al 2017b), fisheye lens (Orlosky et al 2014), mirror ball (Bork et al 2018), panorama vision (Ardouin et al 2012), and spider vision (Fan et al 2014). For instance, the 3D radar transforms target items surrounding users into a small map and superimposes it on the field of view.…”
Section: Introductionmentioning
confidence: 99%