2020
DOI: 10.1007/s10995-020-03013-2
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Comparison of Physical Activity, TV/Video Watching/Gaming, and Usage of a Portable Electronic Devices by Children With and Without Autism Spectrum Disorder

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Cited by 13 publications
(12 citation statements)
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“…Sleep education, environmental changes, behavioral interventions, and exogenous melatonin medication are proposed for promoting and improving sleep quality in children with ASD [ 8 ]. Physical activity (PA) is also known to be an effective, non-pharmacological approach and recommended as an alternative or complementary to existing therapies in improving sleep efficiency [ 9 , 10 , 11 ]. Active participation in PA helps to increase total energy expenditure, and to improve neuropsychological performance and sleep quality indexes [ 9 , 12 ].…”
Section: Introductionmentioning
confidence: 99%
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“…Sleep education, environmental changes, behavioral interventions, and exogenous melatonin medication are proposed for promoting and improving sleep quality in children with ASD [ 8 ]. Physical activity (PA) is also known to be an effective, non-pharmacological approach and recommended as an alternative or complementary to existing therapies in improving sleep efficiency [ 9 , 10 , 11 ]. Active participation in PA helps to increase total energy expenditure, and to improve neuropsychological performance and sleep quality indexes [ 9 , 12 ].…”
Section: Introductionmentioning
confidence: 99%
“…Physical activity (PA) is also known to be an effective, non-pharmacological approach and recommended as an alternative or complementary to existing therapies in improving sleep efficiency [ 9 , 10 , 11 ]. Active participation in PA helps to increase total energy expenditure, and to improve neuropsychological performance and sleep quality indexes [ 9 , 12 ]. Relationships have frequently been found between sleep and physical activity, with positive effects on health, mood, behavior and mental health [ 3 ].…”
Section: Introductionmentioning
confidence: 99%
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“…However, most studies have focused on action games, and no previous work has analyzed subclinical autistic and schizotypal traits (i.e., traits related to social cognition, neurodevelopment, and other phenotypes) together in relation to video game usage and preferences and their neurophysiological correlates. Such studies are important given the important roles of video games of diverse genres in human imaginative culture, and given that individuals with autism or schizotypy show some evidence of high rates of video game usage ( Mazurek and Engelhardt, 2013a , b ; Schimmenti et al, 2017 ; Choi et al, 2020 ; Menear and Ernest, 2020 ; Coutelle et al, 2021 ). This study thus analyzes how video game usage patterns, genre preferences, motivations, and reaction times are associated with measures of non-clinical autism and schizotypy.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, behavioral problems or preferences among this population (e.g., restricted interests, inflexible schedules, and preference for predictable, structured activities) may limit their PA choices (e.g., playing games, transportation, and engaging in chores, recreation, and other unstructured activities) [ 24 , 25 ]. Numerous studies have demonstrated that children and adolescents with ASD across countries (e.g., United States and Canada) do not meet the international PA recommendations [ 26 , 27 , 28 , 29 ]. For example, McCoy and Morgan examined the PA levels of 1036 American children and adolescents with ASD aged 10–17 and found that only 11% of adolescents with ASD met the international PA guidelines [ 28 ].…”
Section: Introductionmentioning
confidence: 99%