2005
DOI: 10.1007/s11263-005-4640-7
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Composite Texture Synthesis

Abstract: Many textures require complex models to describe their intricate structures. Their modeling can be simplified if they are considered composites of simpler subtextures. After an initial, unsupervised segmentation of the composite texture into the subtextures, it can be described at two levels. One is a label map texture, which captures the layout of the different subtextures. The other consists of the different subtextures. This scheme has to be refined to also include mutual influences between textures, mainly… Show more

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Cited by 20 publications
(8 citation statements)
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“…Zalesny et al [28] propose a hierarchical approach to texture synthesis that considers textures to be composites of simple sub-textures. Han et al [8] use a few low-resolution exemplars as inputs to produce inhomogeneous textures that span large or infinite ranges of scale.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Zalesny et al [28] propose a hierarchical approach to texture synthesis that considers textures to be composites of simple sub-textures. Han et al [8] use a few low-resolution exemplars as inputs to produce inhomogeneous textures that span large or infinite ranges of scale.…”
Section: Related Workmentioning
confidence: 99%
“…1c). Moreover, the example may involve multiple sub-textures of different materials (referred as composite texture [28], e.g., Fig. 2a).…”
Section: Introductionmentioning
confidence: 99%
“…On the other hand, their algorithm requires (1) an expensive segmentation step, and (2) a hard decision about what constitutes a boundary between two textures. Zalesny et al (2002), suggested an algorithm for the parallel synthesis of composite textures. They devise a special purpose solution for synthesizing the interface between two "knitted" textures.…”
Section: Filling-in In a Decomposition Spacementioning
confidence: 99%
“…Of particular interest are exemplar-based techniques which cheaply and effectively generate new texture by sampling and copying colour values from the source [1,9,10,11,15]. As effective as these techniques are in replicating consistent texture, they have difficulty filling holes in photographs of real-world scenes, which often consist of linear structures and composite textures -multiple textures interacting spatially [23]. The main problem is that boundaries between image regions are a complex product of mutual influences between different textures.…”
Section: Introductionmentioning
confidence: 99%
“…Finally, Zalesny et al [23] describe an interesting algorithm for the parallel synthesis of composite textures. They devise a special-purpose solution for the interface between two textures.…”
Section: Introductionmentioning
confidence: 99%