2005
DOI: 10.1007/3-540-27720-x
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Computational Granular Dynamics

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Cited by 20 publications
(26 citation statements)
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References 189 publications
(365 reference statements)
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“…One approach is to perform "corrections" to ensure that particles numerically transfer to the correct side of the discontinuity. This may be achieved through the addition or subtraction of a small quantity to the time of the next event [7]. Alternatively, the position may be directly changed to "nudge" the particles over the corresponding discontinuity after processing the current event (e.g., see the source code of Ref.…”
Section: Ambiguity Of Particle Statementioning
confidence: 99%
“…One approach is to perform "corrections" to ensure that particles numerically transfer to the correct side of the discontinuity. This may be achieved through the addition or subtraction of a small quantity to the time of the next event [7]. Alternatively, the position may be directly changed to "nudge" the particles over the corresponding discontinuity after processing the current event (e.g., see the source code of Ref.…”
Section: Ambiguity Of Particle Statementioning
confidence: 99%
“…The time-evolution of granular discs is calculated using the event-driven (ED) method [17], because the conventional molecular dynamics requires the vast calculation time, when forces between -N N 2 2 ( ) paired granular discs are calculated. Figures 7-9 show time-evolutions of the granular discs inside the SQ boundary at N=10 4 , 5×10 4 and 10 5 , respectively.…”
Section: Results In Case Of Sq Boundarymentioning
confidence: 99%
“…The calculation of the velocity of the granular particle post-collision with the elastic wall is calculated in a similar way to equation (4) [17].…”
Section: Event-driven Methods To Simulate Granular Particlesmentioning
confidence: 99%
“…The divergence of φ HS (σ) implies that at this point, there is an infinite repelling force which in turn implies that the duration of the interaction approaches zero, that is, at this point the velocities alter instantaneously. Performing a momentum and energy balance over two colliding hard spheres [29] yields the collision rule for the evolution of the particle velocity, v i :…”
Section: Basic Event-driven Algorithm For Identical Hard Spheresmentioning
confidence: 99%
“…Unfortunately, this iterative approach is expensive and will limit the computational speed of EDPD. A more efficient scheme to prevent overlaps by biasing the movement of particles by (temporarily) modifying the particle diameter so that detected interactions occur at a small distance from the invalid state is proposed by Pöschel and Schwager [29]. Unortunately, this approach does not exactly simulate the desired system but a slightly different system following a slightly different dynamics.…”
Section: Event Calculation Errorsmentioning
confidence: 99%