2022
DOI: 10.3390/jintelligence10030058
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Computer-Based Intervention Closes Learning Gap in Maths Accumulated in Remote Learning

Abstract: Remote learning has reduced the mathematical performance of students. Mathematical reasoning is the critical skill that enables students to make use of all other mathematical skills. The aim of the present study was (1) to develop the mathematical reasoning skills of underachieving students and (2) to explore the application options, benefits and limitations of an online game-based intervention programme among third- and fourth-grade pupils (aged 9–11, N = 810). The content of the programme was designed to str… Show more

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Cited by 5 publications
(3 citation statements)
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“…However, more specific details on how these activities could be evaluated to precisely measure student progress would be a constructive addition to the recommendations. It's worth noting that several studies suggest that using digital support tools, game-based online interventions, and computer programming can enhance mathematical reasoning and related skills, while non-invasive monitoring and group activities based on discussion can be used to assess student progress Higgins et al (2016), Okordi and Molnar (2022), Scherer et al (2019), Souza et al (2019). Collaboration among students to solve programming problems is valued.…”
Section: General Discussion On Articles Recommendationsmentioning
confidence: 99%
“…However, more specific details on how these activities could be evaluated to precisely measure student progress would be a constructive addition to the recommendations. It's worth noting that several studies suggest that using digital support tools, game-based online interventions, and computer programming can enhance mathematical reasoning and related skills, while non-invasive monitoring and group activities based on discussion can be used to assess student progress Higgins et al (2016), Okordi and Molnar (2022), Scherer et al (2019), Souza et al (2019). Collaboration among students to solve programming problems is valued.…”
Section: General Discussion On Articles Recommendationsmentioning
confidence: 99%
“…For instance, a notable number of schools exhibit a predilection for humanities over sciences, channeling a substantial quantum of effort and resources into the pedagogy of language and English disciplines, thereby imposing elevated expectations upon students (Altbach, 2013;Rosinger et al, 2016). This practice culminates in students being bereft of adequate time to exercise mathematical thinking and accrue mathematical methodologies, consequently attenuating their mathematical core literacy (Ökördi & Molnár, 2022). This scenario is inauspicious not only for augmenting students' mathematical performance but also for nurturing their ability to leverage mathematical knowledge and techniques in solving real-world conundrums.…”
Section: Problems In Secondary School Mathematics Classroomsmentioning
confidence: 99%
“…Additional elements to consider in the design include cognitive aspects relevant to the process, meaningful real-world knowledge, challenging and learning motivators, socialization and interaction processes, and objects of analysis and reflection by the learner [21]. The process achieves its goal if it gets the student to improve the acquisition of knowledge and skills by experiencing the game's content, challenging himself to outperform his peers, and developing the proposed dynamic (solving the problem to a satisfactory state) [22], [23]. Throughout the process, the student is expected to try different methods to develop the problem according to the game's rules.…”
Section: Introductionmentioning
confidence: 99%