2008
DOI: 10.1016/j.chb.2008.03.008
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Computers in human behavior

Abstract: Apart from user characteristics, properties of the network over which the content is delivered and device on which the content is displayed affect end-user perceived quality. This paper presents a learner quality of experience (QoE) model that apart from the user-related content adaptation, considers delivery performance-based content personalisation in order to improve user experience when interacting with an online learning system.A comparison-based study on the benefit of using the proposed learner QoE mode… Show more

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Cited by 6 publications
(1 citation statement)
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“…The player can learn through mistakes, role-playing, collaboration, goals, etc. (Burgos, Fernandez-Manjon, & Richards, 2008). For example, the authors created a video game to be incorporated into training, with the goal of enhancing critical thinking by food inspectors.…”
Section: The Role Of Gamesmentioning
confidence: 99%
“…The player can learn through mistakes, role-playing, collaboration, goals, etc. (Burgos, Fernandez-Manjon, & Richards, 2008). For example, the authors created a video game to be incorporated into training, with the goal of enhancing critical thinking by food inspectors.…”
Section: The Role Of Gamesmentioning
confidence: 99%