Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence 2022
DOI: 10.24963/ijcai.2022/40
|View full text |Cite
|
Sign up to set email alerts
|

Contests to Incentivize a Target Group

Abstract: We study how to incentivize agents in a target subpopulation to produce a higher output by means of rank-order allocation contests, in the context of incomplete information. We describe a symmetric Bayes--Nash equilibrium for contests that have two types of rank-based prizes: (1) prizes that are accessible only to the agents in the target group; (2) prizes that are accessible to everyone. We also specialize this equilibrium characterization to two important sub-cases: (i) contests that do not discriminate whil… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 0 publications
0
1
0
Order By: Relevance
“…Such competitions are ubiquitous in contexts such as promotion tournaments in organizations, allocation of campaign resources, content curation and selection in online platforms, financial support of scientific research by governmental institutions and questionand-answer forums. This work joins an active research thread on the existence, computation and efficiency of (pure) Nash equilibria in games for crowdsourcing, content curation, information aggregation and other relative tasks [1,3,4,10,11,12,13,15,22,37].…”
Section: Introductionmentioning
confidence: 99%
“…Such competitions are ubiquitous in contexts such as promotion tournaments in organizations, allocation of campaign resources, content curation and selection in online platforms, financial support of scientific research by governmental institutions and questionand-answer forums. This work joins an active research thread on the existence, computation and efficiency of (pure) Nash equilibria in games for crowdsourcing, content curation, information aggregation and other relative tasks [1,3,4,10,11,12,13,15,22,37].…”
Section: Introductionmentioning
confidence: 99%