2006
DOI: 10.1145/1141911.1142008
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Continuum crowds

Abstract: We present a real-time crowd model based on continuum dynamics. In our model, a dynamic potential field simultaneously integrates global navigation with moving obstacles such as other people, efficiently solving for the motion of large crowds without the need for explicit collision avoidance. Simulations created with our system run at interactive rates, demonstrate smooth flow under a variety of conditions, and naturally exhibit emergent phenomena that have been observed in real crowds.

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Cited by 663 publications
(358 citation statements)
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References 24 publications
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“…A triple of physical processes-particle interaction as flow, forces of attraction and repulsion, and phase change-feature rather ubiquitously in pedestrian models, often as the rules for agent behavior in simulation. For example, the triple is used to produce continuum mechanics for crowd aggregates [84], many-particle interaction within crowd flows [85,86], ebb and flow over vector-fields [87], and the physical or social forces of compression and expansion over repulsive-attractive fields [84,88,89].…”
Section: Physicsmentioning
confidence: 99%
“…A triple of physical processes-particle interaction as flow, forces of attraction and repulsion, and phase change-feature rather ubiquitously in pedestrian models, often as the rules for agent behavior in simulation. For example, the triple is used to produce continuum mechanics for crowd aggregates [84], many-particle interaction within crowd flows [85,86], ebb and flow over vector-fields [87], and the physical or social forces of compression and expansion over repulsive-attractive fields [84,88,89].…”
Section: Physicsmentioning
confidence: 99%
“…Probabilistic roadmaps (PRMs) [4], [5] are widely used in robotics, with extensions developed for multiple entities [6]. Potential field based methods [7] and continuum approaches [8] produce local collision avoidance behavior in large crowds, but have not addressed enforcement of group constraints. The work in [9] uses social potential fields for group formation in robots, with additional work [10] focusing on predefined group forms.…”
Section: Related Workmentioning
confidence: 99%
“…Recently, a number of algorithms have been proposed to simulate the local behavior of pedestrian groups [18,12], but they do not address the issue of path planning. An alternative approach has been proposed in [25] that guides large homogeneous groups using continuous density fields. This approach unifies global planning and local collision avoidance into a single framework and can become expensive when simulating a large number of groups.…”
Section: Related Workmentioning
confidence: 99%