2021
DOI: 10.1007/s10055-021-00500-x
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Contributions of pictorial and binocular cues to the perception of distance in virtual reality

Abstract: We assessed the contribution of binocular disparity and the pictorial cues of linear perspective, texture, and scene clutter to the perception of distance in consumer virtual reality. As additional cues are made available, distance perception is predicted to improve, as measured by a reduction in systematic bias, and an increase in precision. We assessed (1) whether space is nonlinearly distorted; (2) the degree of size constancy across changes in distance; and (3) the weighting of pictorial versus binocular c… Show more

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Cited by 17 publications
(7 citation statements)
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“…Depth perception of a virtual 3D world is maintained by simulating some of the visual cues present in the real world. Monocular visual cues that can be applied in 3D graphics include perspective, 3D lighting, and postprocessing filters for recomputing light occlusion and atmospheric perspective [44]. At this level, pseudo 3D level of depth perception is produced (e.g., as achieved by 3D graphics projected onto an LCD screen).…”
Section: The Complex World Behind the Projectionmentioning
confidence: 99%
“…Depth perception of a virtual 3D world is maintained by simulating some of the visual cues present in the real world. Monocular visual cues that can be applied in 3D graphics include perspective, 3D lighting, and postprocessing filters for recomputing light occlusion and atmospheric perspective [44]. At this level, pseudo 3D level of depth perception is produced (e.g., as achieved by 3D graphics projected onto an LCD screen).…”
Section: The Complex World Behind the Projectionmentioning
confidence: 99%
“…In general, they made the rendition too large or placed it too close to the horizon (too far away) compared to the geometrically correct values (see Figure 7 ). Pictorial cues such as wall patterns (although the stone sizes for our walls were ambiguous compared to standard sized bricks) and linear perspective from the intersections between the walls and the floor can help in people’s distance perception [ 19 ] but participants could not use these cues to determine absolute distance. This may be due to the 2D scene being seen as smaller (minified) as was found in past studies when a real-world scene that was presented on a synchronized image display had to be magnified substantially to be seen as correct [ 20 ].…”
Section: Discussionmentioning
confidence: 99%
“…Binocular cues are shown to be important for effective online control of hand movements in depth (Hu and Knill, 2011). While we provided depth cues in our HMD-VR environment (see Figure 1), depth perception relying on binocular cues has shown to result in greater inaccuracies and misestimations in HMD-VR compared to the real world (Jamiy and Marsh, 2019a;Jamiy and Marsh, 2019b;Ping et al, 2019;Hornsey and Hibbard, 2021). Therefore, HMD-VR may require more of a reliance on monocular cues in order to compensate for inaccurate binocular cues (Jamiy and Marsh, 2019a).…”
Section: Discussionmentioning
confidence: 99%