lindsay.evett@ntu.ac.uk, superski@sky.com, steven.battersby@ntu.ac.uk, david.brown@ntu.ac.uk *To whom correspondence should be addressed
Brief biography for Dr Lindsay EvettLindsay is a lecturer in the Computing & Technology Team. Her research is on accessibility and assistive technology, especially with respect to Serious Games, and webbased content. She is a lecturer in Artificial Intelligence, and a member of Nottingham Trent University's working group on accessibility. She is a co-investigator on the GOET European project on serious educational games to develop prevocational skills in people with learning difficulties.
Brief biography for Steven BattersbySteven is a software design engineer for the Interactive Systems Research group and has worked on numerous projects concerned with Serious Games and assistive technology. Steven is currently completing a PhD on adaptive, assistive technology.
Brief biography for Allan RidleyAllan was recently awarded an MRes with distinction in Computer Science by Nottingham Trent University. He is just starting a PhD on accessible interactive systems. He has worked as an assistive technology trainer.
Brief biography for Professor David BrownDavid was promoted from Reader to Professor of Interactive Systems for Social Inclusion in 2007. His research focuses on the application of virtual environments for the education of people with an intellectual impairment and for rehabilitation. His research on virtual environments for people with learning disabilities has been funded by a range of government agencies, by EPSRC and the EU. He is consortium leader for "Game on", to develop 3D role play games for the education and personal development of prisoners and those at risk of offending. He is the principle investigator for the GOET European project on serious educational games to develop prevocational skills in people with learning difficulties.
Acknowledgements: This underlying research in games supports EU Leonardo Project GOAL.NET (UK/07/LLP-LdV/TOI-009)An interface to virtual environments for people who are blind using Wii technology -mental models and navigation ABSTRACT Accessible games, both for serious and for entertainment purposes, would allow inclusion and participation for those with disabilities. Research into the development of accessible games, and accessible virtual environments, is discussed. Research into accessible Virtual Environments has demonstrated great potential for allowing people who are blind to explore new spaces, reducing their reliance on guides, and aiding development of more efficient spatial maps and strategies. Importantly, Mioduser (2005, 2008) have demonstrated that, when exploring virtual spaces, people who are blind use more and different strategies than when exploring real physical spaces, and develop relatively accurate spatial representations of them. The present paper describes the design, development and evaluation of a system in which a virtual environment may be explored by people who are blind using Nintendo Wii devices, with au...