2018
DOI: 10.1186/s12984-018-0402-y
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Control within a virtual environment is correlated to functional outcomes when using a physical prosthesis

Abstract: BackgroundAdvances such as targeted muscle reinnervation and pattern recognition control may provide improved control of upper limb myoelectric prostheses, but evaluating user function remains challenging. Virtual environments are cost-effective and immersive tools that are increasingly used to provide practice and evaluate prosthesis control, but the relationship between virtual and physical outcomes—i.e., whether practice in a virtual environment translates to improved physical performance—is not understood.… Show more

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Cited by 33 publications
(42 citation statements)
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“…The selected studies have been classified into two main groups according to the used control strategy (DC or PR); one more group was devoted to papers on comparison among strategies: Direct Control strategy—six papers: Kuiken et al (2004) [ 21 ], Kuiken et al (2005) [ 31 ], Kuiken et al (2007) [ 24 ], Miller et al (2008) [ 32 ], O’Shaughnessy et al (2008) [ 33 ], and Miller et al (2008-b) [ 34 ] Pattern Recognition strategy—10 papers: Mastinu et al (2018) [ 28 ], Kuiken et al (2009) [ 35 ], Smith et al (2013) [ 36 ], Huang et al (2008) [ 37 ], Zhou et al (2007) [ 38 ], Batzianoulis et al (2019) [ 39 ], Batzianoulis et al (2018) [ 40 ], Xu et al (2018) [ 41 ], Hargrove et al (2018) [ 42 ], and Tkach et al (2014) [ 43 ]. Comparison of different types of control—four papers: Hargrove et al (2013) [ 44 ], Wurth and Hargrove (2014) [ 45 ], Hargrove et al (2017) [ 46 ], and Young et al (2014) [ 47 ] …”
Section: Methodsmentioning
confidence: 99%
“…The selected studies have been classified into two main groups according to the used control strategy (DC or PR); one more group was devoted to papers on comparison among strategies: Direct Control strategy—six papers: Kuiken et al (2004) [ 21 ], Kuiken et al (2005) [ 31 ], Kuiken et al (2007) [ 24 ], Miller et al (2008) [ 32 ], O’Shaughnessy et al (2008) [ 33 ], and Miller et al (2008-b) [ 34 ] Pattern Recognition strategy—10 papers: Mastinu et al (2018) [ 28 ], Kuiken et al (2009) [ 35 ], Smith et al (2013) [ 36 ], Huang et al (2008) [ 37 ], Zhou et al (2007) [ 38 ], Batzianoulis et al (2019) [ 39 ], Batzianoulis et al (2018) [ 40 ], Xu et al (2018) [ 41 ], Hargrove et al (2018) [ 42 ], and Tkach et al (2014) [ 43 ]. Comparison of different types of control—four papers: Hargrove et al (2013) [ 44 ], Wurth and Hargrove (2014) [ 45 ], Hargrove et al (2017) [ 46 ], and Young et al (2014) [ 47 ] …”
Section: Methodsmentioning
confidence: 99%
“…Therefore, an amputee requires training to master the myoelectric control [9]. Different training systems have been presented in the past, from simple visualization of myoelectric signals [10] to using these signals to play computer games [11][12][13] or control a virtual prosthesis shown on the screen [14][15][16][17][18].…”
Section: Introductionmentioning
confidence: 99%
“…The physics was also simulated, and a virtual Box and Block test was implemented and assessed in three able-bodied subjects. A recent study presented a virtual reality framework for interactive training and assessment of pattern classification myoelectric control integrating the target achievement control test [16,17] and serious gaming (controlling a virtual crossbow) [20]. Although virtual reality systems can be effective instruments for myoelectric control training, they also have drawbacks.…”
Section: Introductionmentioning
confidence: 99%
“…Several online comparisons have demonstrated differences among control strategies [28,30,31,37,42,[54][55][56][57][58]. The relationship of online performance to real-world performance is debated [59][60][61]. Comparing decoders through real-world activities of daily living provides the most realistic approximation of how a decoder would function in everyday life.…”
Section: Introductionmentioning
confidence: 99%