“…Prominent examples include repeated interactions [9], direct reciprocity [10,11], indirect reciprocity [12][13][14], reputation [15], group selection [16], punishment [17][18][19], teaching ability [20,21], aging [22], emotion [23], population growth [24], phenotypic similarity [25]. Recent years have also witnessed a booming interest in structured population [26][27][28][29][30][31], and also a large literature has extended the evolutionary games in complex networks from the regular grids to other real-world networks [32,33], and even mobility of players embedded in networks [34,35].…”