2008 23rd International Conference Image and Vision Computing New Zealand 2008
DOI: 10.1109/ivcnz.2008.4762140
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Creating a view dependent rendering system for mainstream use.

Abstract: This paper proposes a view dependent rendering setup for home computer use. View dependent rendering uses a parallax effect to give the illusion of depth. Our face tracking method is based on the Lucas-Kanade and Haar algorithms, and runs efficiently so as not to impede other programs. Our setup uses a single webcam to locate the user spatially, allowing a scene to be rendered differently depending upon their 3D location.

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Cited by 7 publications
(5 citation statements)
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“…The idea of a position-dependent visualization has been widely developed since the first immersive virtual reality and CAVE environments [2,3,5,4,7,6,1]. With this paper we are introducing an approach that differs from the literature since it adopts a novel and robust head tracking system that is based on a simple modification of standard LCD shutter glasses.…”
Section: Related Workmentioning
confidence: 99%
“…The idea of a position-dependent visualization has been widely developed since the first immersive virtual reality and CAVE environments [2,3,5,4,7,6,1]. With this paper we are introducing an approach that differs from the literature since it adopts a novel and robust head tracking system that is based on a simple modification of standard LCD shutter glasses.…”
Section: Related Workmentioning
confidence: 99%
“…Kevin [4] discussed characteristics of head-coupled stereo display; he also dealt with the issues involved in implementing headcoupled perspective correctly. Buchanan [5] proposed a viewdependent rendering set-up for home computer use. Paul Baker [6] introduced a correct method to stereoscopic rendering with an off-axis setting for two offset cameras.…”
Section: Related Workmentioning
confidence: 99%
“…Stereo vision is exploited, for instance, by Hoang et al [6], that used standard head tracking techniques to allow slight head movements when looking at a 3D scene on a monitor. The concept is very similar to the non-stereoscopic technique proposed a few years earlier by Buchanan and Green [7]. In those cases, while the correct projection is always offered to the user, he is not allowed to inspect the object by moving around it.…”
Section: Introductionmentioning
confidence: 98%