2017
DOI: 10.1108/imds-06-2016-0228
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Customer pre-adoption choice behavior for M-PESA mobile financial services

Abstract: Purpose The purpose of this paper is to extend the theory of consumption values by investigating the influence of aesthetic, conditional, convenience, monetary, epistemic, self-gratification, and social value on customer pre-adoption choice behavior to use mobile financial services. Design/methodology/approach Data were collected using an online survey questionnaire resulting in 524 total responses from registered users of M-PESA mobile financial services in Kenya, ultimately resulting in a usable sample of … Show more

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Cited by 58 publications
(71 citation statements)
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References 41 publications
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“…Consumers choose alternatives based on aesthetic value and the distinctiveness of visual design in addition to functional features and characteristics ( Jeong et al., 2017 ; Omigie et al., 2017 ). Design aesthetics are the balance, emotional appeals, or aesthetics of mobile games.…”
Section: Theoretical Framework and Hypothesis Developmentmentioning
confidence: 99%
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“…Consumers choose alternatives based on aesthetic value and the distinctiveness of visual design in addition to functional features and characteristics ( Jeong et al., 2017 ; Omigie et al., 2017 ). Design aesthetics are the balance, emotional appeals, or aesthetics of mobile games.…”
Section: Theoretical Framework and Hypothesis Developmentmentioning
confidence: 99%
“…a website or a mobile game) is aesthetically pleasing to the eyes ( Merikivi et al., 2017 ). The aesthetic is the feelings of attractions aroused by the visual appeals, artistic designs, and physical attractiveness of a service ( Omigie et al., 2017 ). Game aesthetics (overall attractiveness, layout, and colour) are believed to enable gamers to immerse themselves in mobile games ( Merikivi et al., 2017 ).…”
Section: Theoretical Framework and Hypothesis Developmentmentioning
confidence: 99%
See 1 more Smart Citation
“…Following a review of relevant value perceptions in the product adoption domain (Sheth, Newman, & Gross, 1991;Sweeney & Soutar, 2001;Sweeney & Soutar, 1996;Wan, Wang, Zhang, & Cao, 2017) and on prior research on Information System, marketing and design fields (Burucuoglu & Erdogan, 2016;Pura, 2005;Wang, Liao, & Yang, 2013) six values are proposed as drivers of personal technologies adoption: functional, monetary, entertainment, social, epistemic and aesthetic value. This multidimensional perspective contends that the experience with a product engenders several consumption values (Holbrook, 1996;Holbrook, 1999;Kim, Joo, & Park, 2017;Ku, Chu, & Tseng, 2013;Omigie, Zo, & Rho, 2017;Wang et al, 2013) taking a step further from the bidimensional approach of TAM and the more traditional marketers perspective.…”
Section: Value Perceptionsmentioning
confidence: 99%
“…The questionnaire was adopted and was taken from past literature, which is considered to be relevant for this study. The conditional value was measured using four indicators adapted from [29]. The epistemic value were measured using four indicators adapted from [19].…”
Section: Methodsmentioning
confidence: 99%